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June 4th, 2008, 05:29 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: The New Hinnom Nation
Maybe you should make Gath's hero events have a requirement of at least Luck -2 so there'll be no heroes with Luck -3
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I'm in the IDF. (So any new reply by me is a very rare event.)
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June 4th, 2008, 12:36 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: The New Hinnom Nation
Gath has a multihero, and an event that generates the same multihero (much the same as a priest with a group of militias).
No nation can get normal heroes with misfortune 3. If you do there is something weird with your game. The mechanic is widely known and has been since dom-ppp: 3 percent +/-1 percent per scale step.
Johan is a bit wrong on the hero limit. It was increased and there are no events in Hinnom that generates normal heroes. THe Gath hero event is to make sure they get a lot of these quasi-prophets/heroes.
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June 4th, 2008, 12:39 PM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
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Re: The New Hinnom Nation
Just ran a few tests with turmoil-luck for Gath, and all I got were there holy-2 self-made human priests...
Dice dont like me.
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June 4th, 2008, 06:20 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: The New Hinnom Nation
I ran a fair number of turns with six female Hinnom priests in the capital and Luck-2, Life-1, and didn't get any special events. I'm not sure what I'm fishing for, if anything.
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June 4th, 2008, 06:50 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: The New Hinnom Nation
I think there are 7 (or so) tainted offspring of the Grigori. They all have titles like Son of, they look like heros but you may get them via certain special events.
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June 5th, 2008, 12:56 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: The New Hinnom Nation
Hmmm... interesting.
Well, sometimes scales unlock things.
Try +3 +2 +4 +1 X -2
Start with 10 territories or so. Run it for 30-40 turns see what you get. Now I'm *Really* curious.
You know what would be cool and self limiting?
heros that only appeared with an unluck scale = )
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June 7th, 2008, 11:36 PM
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Corporal
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Join Date: Jul 2007
Location: Georgia
Posts: 102
Thanks: 6
Thanked 0 Times in 0 Posts
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Re: The New Hinnom Nation
hah i had the great idea to make a big army of those giants that eat your population. they killed everything i sent them against but at the time i had forgotten that they ate the population. So when i tried to build the smaller giants they all starved. It was pretty much liking fighting the dominion of late age ermor.
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June 8th, 2008, 12:08 AM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: The New Hinnom Nation
Quote:
Alderanas said:
hah i had the great idea to make a big army of those giants that eat your population. they killed everything i sent them against but at the time i had forgotten that they ate the population. So when i tried to build the smaller giants they all starved. It was pretty much liking fighting the dominion of late age ermor.
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Yeah, I was just experimenting with the Himmon. I wasn't paying enough attention to the population eating and ended up with a depopulated capital. It doesn't matter, though--against the standard AI I so overwhelmed it that the game is near victory without my ever attacking any AI, only the independents. Against 9 AI's I took something like a quarter of the total map--and nobody took the water at all so I really had well over a quarter. I put very heavy PD on all border provinces, once the borders were drawn I recruited nothing but mages for research and a few priests to build temples.
One AI fell to another one, of the 8 that remained I've popped 6 by dominion and lost only three provinces during that time. (And one of those doesn't really count--it was vacant, I took it with a priest. An AI cast Ghost Ship Armada, the armada attacked.)
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June 8th, 2008, 02:09 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: The New Hinnom Nation
It's been mentioned before, but if you want to up the AI difficulty a notch try Edi's Better Independents mod, which prevents the AI from recruiting most independents. The AI does better when it's recruiting national troops, not hordes of useless indies. Some indies are of course an exception.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 8th, 2008, 05:26 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: The New Hinnom Nation
The mod is not available currently. A better version will be available soon.
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