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  #71  
Old August 25th, 2008, 04:10 PM
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Kheldron Kheldron is offline
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Default Re: MadWar - Game On!

Well, if I count right we've got so far :

- 2 players who already and unexpectantly have staled in the first two turns

- 2 others who already have spotted their neighbors on turn 3 while we play on a large map (knowing how many we are for Alexander)

While I'm fairly happy with my starting location, I wouldnt got too far in this game if we collectively feel its setting is unfair.

Without threat, there's no glory in victory !
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  #72  
Old August 25th, 2008, 04:23 PM

konming konming is offline
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Default Re: MadWar - Game On!

Actually that makes 4 players who spotted their neighbors. Since I did not spot Zeldor's force, and I am pretty sure my neighbor to the south would not be too happy seeing Hinnom's capital 3 hexes away from his.

Last edited by konming; August 25th, 2008 at 04:25 PM..
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  #73  
Old August 25th, 2008, 04:27 PM

Zeldor Zeldor is offline
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Default Re: MadWar - Game On!

I don't think we need new map. First it would be nice to show starting locations to one of the experienced players that are not playing that map. Maybe that starting positions are no as bad as we feel them. If they are bad though it would be faster and better to restart on same map, just with another locations [pretender are submitted, so it is fast process].
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  #74  
Old August 25th, 2008, 04:49 PM

konming konming is offline
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Default Re: MadWar - Game On!

I actually like the idea the host did in game Standards. The idea was to space players evenly. Therefore the host created a small cluster of provinces for each starting location. Then each player will fit into one of the starting cluster, choosen randomly by computers. This way, starting location quality and spacing are guaranteed to a large degree, without people actually knowing the capital locations from turn 1.
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  #75  
Old August 25th, 2008, 05:04 PM
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Default Re: MadWar - Game On!

Quote:
Originally Posted by konming View Post
Actually that makes 4 players who spotted their neighbors. Since I did not spot Zeldor's force, and I am pretty sure my neighbor to the south would not be too happy seeing Hinnom's capital 3 hexes away from his.
I think I'm the one south of you.

Jazzepi
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  #76  
Old August 25th, 2008, 05:08 PM

konming konming is offline
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Default Re: MadWar - Game On!

Quote:
Originally Posted by Jazzepi View Post
Quote:
Originally Posted by konming View Post
Actually that makes 4 players who spotted their neighbors. Since I did not spot Zeldor's force, and I am pretty sure my neighbor to the south would not be too happy seeing Hinnom's capital 3 hexes away from his.
I think I'm the one south of you.

Jazzepi
OK I guessed wrong. Seems you are happy.
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  #77  
Old August 25th, 2008, 05:53 PM

MadFrancis MadFrancis is offline
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Default Re: MadWar - Game On!

I'm cool with a restart as long as everyone else is. Jazzepi go ahead and place new starting provinces and if the majority are okay with a restart we will use it. You can email it to me at madfrank@gmail.com if you want.
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  #78  
Old August 25th, 2008, 05:58 PM

Zeldor Zeldor is offline
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Default Re: MadWar - Game On!

MadFrancis:

contact llamabeast, quantum_mechanic, ironhawk or other good player before so he could take a look. I also think that someone not playing shouldn't put starting locations Unless everyone gets to know them too [but who gets where is random].
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  #79  
Old August 25th, 2008, 06:13 PM
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Default Re: MadWar - Game On!

Quote:
Originally Posted by konming View Post
Quote:
Originally Posted by Jazzepi View Post
Quote:
Originally Posted by konming View Post
Actually that makes 4 players who spotted their neighbors. Since I did not spot Zeldor's force, and I am pretty sure my neighbor to the south would not be too happy seeing Hinnom's capital 3 hexes away from his.
I think I'm the one south of you.

Jazzepi
OK I guessed wrong. Seems you are happy.
I usually despise early wars ;P

Jazzepi
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  #80  
Old August 25th, 2008, 06:55 PM

MadFrancis MadFrancis is offline
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Default Re: MadWar - Game On!

Quote:
Originally Posted by Zeldor View Post
I also think that someone not playing shouldn't put starting locations Unless everyone gets to know them too [but who gets where is random].
Someone NOT playing SHOULDN'T place the starts? I'm confused. It seems as if a nuetral, knowledgable player would be the best person to place the starting locations.

Why should we all get to know where starting locations are? As Niefelheim knowing where a start location is at creates a huge advantage (it seems). That's why I had an outside party place them.

Anyway, should I pull the game down and start a new one then? I'll have an experienced player look at the starts and tweak them if need be. Either way let's get it done so we can get this game moving !
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