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  #71  
Old October 16th, 2008, 03:45 AM

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Default Re: Low Cost Tactics

They also have small size which makes the trample more effective,... but that might only be in terms of damage. Still, 6 per square means they get trampled at a faster rate.
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  #72  
Old October 16th, 2008, 05:00 AM
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Default Re: Low Cost Tactics

That's where it would be fun to be able to add MoV death-fireballs directly to units, as abilities. Put that effect on some low level, size 1 units without a lot of defense, and size 6 Tramplers would be in a world of hurt.
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  #73  
Old October 16th, 2008, 05:27 AM
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Default Re: Low Cost Tactics

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That's where it would be fun to be able to add MoV death-fireballs directly to units, as abilities. Put that effect on some low level, size 1 units without a lot of defense, and size 6 Tramplers would be in a world of hurt.

Now there's a summon that I think would catch more wind than the immobile trampler blocker.

Actually, it would be an awesome spell anytime, and balanced by the natural tendency to produce catastrophic friendly fire casualties.
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  #74  
Old October 16th, 2008, 05:29 AM
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Default Re: Low Cost Tactics

LA Agarthan Flame Corpses have this effect. Size 2 though, and they don't explode for all that much damage, area 9, 10 damage or something like that.
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  #75  
Old October 16th, 2008, 05:44 AM
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Default Re: Low Cost Tactics

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LA Agarthan Flame Corpses have this effect. Size 2 though, and they don't explode for all that much damage, area 9, 10 damage or something like that.
Flame Corpses would be much more interesting if they were summoned in groups of 3-4 exploding Clockwork Horrors, instead of lone, slow metal-zombies.
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  #76  
Old October 16th, 2008, 05:53 AM
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Default Re: Low Cost Tactics

Cool idea ... I can imagine them making a high-pitched mechanical scream as they zip around the battlefield getting hotter and hotter as they build up fatigue, and then they explode! Unless you smash then, in that case they'd explode right away.
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  #77  
Old October 16th, 2008, 12:11 PM
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Default Re: Low Cost Tactics

I don't know if it counts as low cost tactic, but good basic combined arms with indie heavy infantry backed up by javelin throwing indie light infantry makes a nice and effective basic army unit. Get 40 each with two basic commanders, and you have nice little army.

Those bows or war really are a nice way to get archers. Maybe give them a bit of armour and missile protection if you can affoard the gems, and they won't even get killed by counter fire like normal archers.
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  #78  
Old October 16th, 2008, 03:00 PM
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Default Re: Low Cost Tactics

Be sure to move javelins, slingers, archers, etc off to the side. It gives them a better view of their targets and creates fewer friendly-fire hits against your own men. Even casters if they are slinging magic can benefit from a side view of the combat.

Also take note of how your enemy places units. The AI for example likes to place archers on his right flnk (the top of the screen). So if you are targeting archers then place your shooters on your left flank (top of the screen) to give them a direct view. Having them shoot over your units can tend to hit more of your guys than his.
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  #79  
Old October 16th, 2008, 03:06 PM
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Default Re: Low Cost Tactics

Thanks Gandalf, I've never been quite 100% sure of how the line-of-sight thing goes.

When it comes to javelineers, I'm a traditionalist though. I like having my heavy infantry form the line of battle, and the javelineers throwing over their backs, roman style. If the enemy line is too wide, the javelineers will help keep them from outflanking the heavies, and they will step into gaps that form when the heavies fall.

I'm just a sucker for the classics.
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  #80  
Old October 16th, 2008, 04:58 PM
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Default Re: Low Cost Tactics

That will work if your infantry are slow, or set to hold and attack. But if they run out ahead then the distance seems to decrease the accuracy.

I do tend to set my shooters to the side AND abit farther back than the infantry. That helps to keep them from being chosen for a rush by the enemy. Having the infantry just abit forward of the flankers helps to make sure they get targeted as they should.
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