|
|
|
 |
|

November 13th, 2008, 02:06 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: OT: Stardocks Fantasy TBS
Not technically. Ive never received my official copy.
Its been available as a beat for download for years. And everytime I ask about a release someone will say "download the beta and jump into the MP games". Personally I think thats a terrible way to learn the game.
Recently AIs have been added but are still badly implemented and hard to use. Plus docs and tutorials are woefully lacking.
But I think the biggest problem is that it has gone TOO FAR in development. It has so many features that its almost impossible to learn the game from scratch at this point. And they just keep adding more. Ive begun to think that it will never achieve a "release version" unless Tim bets help from someone like Shrapnel.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

November 14th, 2008, 07:00 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: OT: Stardocks Fantasy TBS
I read a sort of preview of this game on gamestop and it was nonstop alarm bells ringing for me.
Not anticipating this one at all.
|

November 14th, 2008, 09:30 AM
|
 |
General
|
|
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
|
|
Re: OT: Stardocks Fantasy TBS
Quote:
Originally Posted by Sombre
I read a sort of preview of this game on gamestop and it was nonstop alarm bells ringing for me.
Not anticipating this one at all.
|
Could you please elaborate?
|

November 14th, 2008, 12:33 PM
|
 |
Second Lieutenant
|
|
Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
|
|
Re: OT: Stardocks Fantasy TBS
You have a refreshing and ultra-rational approach to things, I too would like to hear why you're not interested.
Personally I think the game is starting to sound more and more like the fantasy version of GalCiv in which case I'll probably pass. GalCiv is great in its own way, but I don't think it has any replay value once you attain a certain level of competence. Same with Sins of a Solar Empire for that matter. A disturbing trend...
It's still too early to actually glean anything from the interviews and press releases though. Everything is still in the dreamtime phase where everything sounds "awesome" and no important design decisions have been revealed.
|

November 14th, 2008, 01:15 PM
|
Captain
|
|
Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
|
|
Re: OT: Stardocks Fantasy TBS
Quote:
Originally Posted by sector24
You have a refreshing and ultra-rational approach to things, I too would like to hear why you're not interested.
Personally I think the game is starting to sound more and more like the fantasy version of GalCiv in which case I'll probably pass. GalCiv is great in its own way, but I don't think it has any replay value once you attain a certain level of competence. Same with Sins of a Solar Empire for that matter. A disturbing trend...
It's still too early to actually glean anything from the interviews and press releases though. Everything is still in the dreamtime phase where everything sounds "awesome" and no important design decisions have been revealed.
|
Agreed, GalCiv becomes utterly pointless once you have mastered a few tricks, and other than putting strict self imposed limits on yourself (and I'm not talking about cheese...) the games are just an exercise in waiting for the inevitable and then deciding what the quickest way to win is without actually having to do anything other than click 'end turn'.
That said, I will likely get this game at some point anyway, just because I like Brad's overall philosophy of software, even if I don't always enjoy the actual products as much as I think I should. Still I'm sure I'd get enough game play out of it to justify the purchase.
I just hope that the actually design the game to allow for a competitive AI, as opposed to the incredibly open design of GalCiv which makes it seemingly impossible to actually have an AI capable of defending or attacking reasonably.
I have the same problem with AoW, though at least there you have MP, but the SP is just... uggg... tedious and painfully boring once you get the basics down due to the sheer idiocy of the game design crippling any potential for the AI to actually be somewhat competitive.
Oddly to most people, MoO3 had the best design to allow for a competitive AI, even if the initial release had a craptastic aI, however, the modders have actually addressed most of its major shortcomings, so that game actually plays pretty well now, well, if you can accept the macro style of empire management...
|

November 14th, 2008, 01:26 PM
|
 |
Lieutenant General
|
|
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
|
|
Re: OT: Stardocks Fantasy TBS
Quote:
Originally Posted by licker
That said, I will likely get this game at some point anyway, just because I like Brad's overall philosophy of software, even if I don't always enjoy the actual products as much as I think I should. Still I'm sure I'd get enough game play out of it to justify the purchase.
|
Part of my reasoning as well. I want to see Brad's "approach" the industry succeed, and while so far Stardock hasn't made any of my "favorite games of all time", they have yet to totally disappoint me either.
Quote:
Originally Posted by licker
I just hope that the actually design the game to allow for a competitive AI, as opposed to the incredibly open design of GalCiv which makes it seemingly impossible to actually have an AI capable of defending or attacking reasonably.
|
This one I don't get. As long as I could trade technology with people, I could keep my horse in the race, but at higher difficulties I don't see how you could ever be on top of the game, the AI just expands so fast, and produces so many ships all the time. Actually, it reminds me of how I feel about Dom3 SP. :P There reaches a point where one on difficulty setting, I can bulldoze the computer in my sleep, and on the next they just enact super-alliances that I can't find tactics able to defeat the 10-1 odds coming down on my head.
Quote:
Originally Posted by licker
I have the same problem with AoW, though at least there you have MP, but the SP is just... uggg... tedious and painfully boring once you get the basics down due to the sheer idiocy of the game design crippling any potential for the AI to actually be somewhat competitive.
|
I love AoW2SM, for the game it is, and the world it contains. I'd still play it more, if you could auto-resolve battles and stay competitive in the game, but I find I have to manually play out every tactical battle, so as to absolutely minimize losses, and it just gets so annoying.
Quote:
Originally Posted by licker
Oddly to most people, MoO3 had the best design to allow for a competitive AI, even if the initial release had a craptastic aI, however, the modders have actually addressed most of its major shortcomings, so that game actually plays pretty well now, well, if you can accept the macro style of empire management...
|
I thought I was the only one in the world that thought that MoO3 was pretty awesome. I almost cried when I played it far enough to see how broken it was, and then not long after, the "big patch" arrived, and fixed some things enough that the game it was could shine through the flaws that it had. Damn, now you're making me want to see if I can find that disk again..... Nice to have some variety in between Dom3 MP turns. 
|

November 14th, 2008, 01:18 PM
|
 |
Lieutenant General
|
|
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
|
|
Re: OT: Stardocks Fantasy TBS
Quote:
Originally Posted by WraithLord
Quote:
Originally Posted by Sombre
I read a sort of preview of this game on gamestop and it was nonstop alarm bells ringing for me.
Not anticipating this one at all.
|
Could you please elaborate?
|
Seriously, out what little we know, I'd be curious what looked out of place or wrong to you.
Re: Sector24 - GalCiv did peter out at some point, which made me sad. Recently I've just gotten back into Sins though, and I'm trying to wrap my head around what makes a good MP game for it. I know many people were really enjoying the MP aspect originally, and the game is only getting better - and while it doesn't pace itself for you, and get AS deep as Dominions, I'm discovering that the level of strategy is actually quite deep for an RTS.
I think that if a good 2 hour movie is worth $10, Elemental should end up well worth the $50 they are charging. 
|

November 14th, 2008, 01:42 PM
|
 |
Second Lieutenant
|
|
Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
|
|
Re: OT: Stardocks Fantasy TBS
Quote:
Originally Posted by JimMorrison
Re: Sector24 - GalCiv did peter out at some point, which made me sad. Recently I've just gotten back into Sins though, and I'm trying to wrap my head around what makes a good MP game for it. I know many people were really enjoying the MP aspect originally, and the game is only getting better - and while it doesn't pace itself for you, and get AS deep as Dominions, I'm discovering that the level of strategy is actually quite deep for an RTS.
|
Here's my problem with Sins:
If you play SP, all you have to do to win is throw pirates at the opponent. If you turn pirates off, it's still fairly formulaic. Killing the enemy capital ship causes the regular ships to route, so you can always win any fight without taking serious losses. Again, it's one of those issues where you have to impose severe restrictions on yourself to create a challenging situation.
MP is a whole different issue, the game is interesting from a meta-strategy standpoint, but the first player to slip up and lose their fleet is out of the game. There's no way to rebuild once you tech up your fleet size at the cost of your income. So 90% of the game is feinting and retreating for that critical battle in which you irrevocably cripple your enemy. Then you just have to mop them up.
Admittedly an oversimplification of the game, but I think you get the idea I'm trying to get across. It was definitely fun for 20-30 hours.
Quote:
Originally Posted by JimMorrison
I think that if a good 2 hour movie is worth $10, Elemental should end up well worth the $50 they are charging. 
|
I must be radically more stingy with entertainment/dollar ratio because I don't think movies are worth it unless the huge screen and surround sound make the movie. I like a game where I can sink a good 40-300+ hours for my $50. 
|

November 14th, 2008, 12:54 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: OT: Stardocks Fantasy TBS
I didnt find the comment surprising. And even with more info provided I wouldnt doubt that some people would not be interested. The good and bad of Brads styles of games tend to not be very impressive in areas of MP.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

November 14th, 2008, 01:44 PM
|
BANNED USER
|
|
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
|
|
Re: OT: Stardocks Fantasy TBS
I could never bring myself to appreciate GalCiv; too many little things about it bothered me.
For that matter, I've never found a Stardock game I've liked. What do they lack? I can't put my finger on it. A certain wit, a certain satire, a certain soul. Too much cliche, not enough craftsmanship.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|