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				April 11th, 2010, 05:02 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Modding tips and tricks 
 if a make a creature with:#copystats 1389 the monster who lose 10% of it's hp any month outside his home
 #noheal
 #magicbeing
 
 will i get a monster who lose 1 hp each month outside his home but will be healed to 100% inside a lab?
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				April 12th, 2010, 08:37 AM
			
			
			
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				 Re: Modding tips and tricks 
 I believe so, yes. |  
	
		
	
	
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				April 16th, 2010, 06:06 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Modding tips and tricks 
 Is it possible to create a monster that kills undead in the province he is in like the site do? |  
	
		
	
	
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				April 16th, 2010, 06:18 PM
			
			
			
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				 Re: Modding tips and tricks 
 Nope. |  
	
		
	
	
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				April 17th, 2010, 10:32 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Modding tips and tricks 
 
	Quote: 
	
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					Originally Posted by Swan  if a make a creature with:#copystats 1389 the monster who lose 10% of it's hp any month outside his home
 #noheal
 #magicbeing
 
 will i get a monster who lose 1 hp each month outside his home but will be healed to 100% inside a lab?
 |  It doesn't work, the monster doesnt'lose any hp |  
	
		
	
	
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				April 27th, 2010, 01:10 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Modding tips and tricks 
 I think there is a bug:in order to obtain a monster with "dies away from home", you have to use
 #selectmonster and #makemonster5 using it's name, not his number
 1389-->it doesn't work
 "blood lord"--> it works
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				May 2nd, 2010, 08:40 AM
			
			
			
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 Major General |  | 
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				 Re: Modding tips and tricks 
 #newspell#name "The Burning Trail2"
 #descr "The Burning Trail2"
 #school -1
 #researchlevel 0
 #path 0 0
 #path 1 5
 #pathlevel 0 3
 #pathlevel 1 3
 #effect 10001
 #damage 2102
 #nreff 8
 #end
 
 
 #newspell
 #name "The Burning Trail"
 #descr "The mage travels to the infernal planes and follows the burning trails to find and submit a flock of Nightmares. Once done, he summons a group of wights to mount some of the Mares."
 #school 0
 #researchlevel 7
 #path 0 0
 #path 1 5
 #pathlevel 0 3
 #pathlevel 1 3
 #effect 10001
 #fatiguecost 3200
 #damage 2101
 #nreff 4
 #nextspell "The Burning Trail2"
 #end
 
 
 
 
 
 why doesnt this spell work ? it only creates the initial 4 units, but not the nextspell ones.
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				May 2nd, 2010, 11:02 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Modding tips and tricks 
 Doesn't nextspell work only for already existing spells? |  
	
		
	
	
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				May 2nd, 2010, 11:45 AM
			
			
			
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 Major General |  | 
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				 Re: Modding tips and tricks 
 Weird. Apparently the spell does work as intended, summoning 12 units, 4+8. Whats funny is that the spells description only shows number of effects 4. Apparently subspells effects are calculated beforehand. |  
	
		
	
	
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				May 3rd, 2010, 08:17 AM
			
			
			
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				 Re: Modding tips and tricks 
 How do I script a ritual that will summon a random commander from a list?
 Do I just add more #damage commands for each different commander I want to be included in the random list? Is there a specific #effect command? TNX.
 
                 Last edited by Atreidi; May 3rd, 2010 at 08:26 AM..
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