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  #71  
Old September 27th, 2009, 08:47 PM

Ironhawk Ironhawk is offline
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Default Re: Aquamarine EA CBM Game Running

Speaking of stales... is there any way to kick/replace Caelum? They've staled 4 times in a row. Atlantis too.
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  #72  
Old September 28th, 2009, 03:17 AM
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Fantomen Fantomen is offline
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Default Re: Aquamarine EA CBM Game Running

Judging by the graphs they should both be set AI right away.
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  #73  
Old September 29th, 2009, 01:03 PM

Ironhawk Ironhawk is offline
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Default Arco's Item Forging Services...

In other news, the people of Arcosephale are happy to announce that thier forges are now open for business! If you have any forging needs that your own nation can't manage (Dwarven Hammers, for example?) just send me a PM and we can work something out. My mystics and orieads give me an impressive path coverage so if you want it there is a good chance I can forge it. Most items done at standard cost or with a minor surcharge.

So, shoot me a PM and lets see if I can help out with those items!
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  #74  
Old September 29th, 2009, 01:09 PM

otthegreat otthegreat is offline
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Default Re: Aquamarine EA CBM Game Running

Every market needs competition, right? So in that spirit the smiths of Ulm are offering dwarven hammers and other earth items at a significantly reduced cost. Whatever Arco's price we can guarantee we will go lower (what with 50% forge bonus and all). PM me for all of your earth item needs!

Edit: ha I didn't realize how close the timing was, sorry Ironhawk

Last edited by otthegreat; September 29th, 2009 at 01:21 PM..
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  #75  
Old October 1st, 2009, 08:28 AM
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Default Re: Aquamarine EA CBM Game Running

We are now on turn 27 in my opinion, we could stay at 24 hours, but if someone will go to 48h i will offcourse change the gametimer.
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  #76  
Old October 1st, 2009, 10:02 AM

iainuki iainuki is offline
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Default Re: Aquamarine EA CBM Game Running

I'd like to switch to 48 hours myself: I'm trying to find a permanent sub for my position, and the slow would be useful to me while I'm looking.
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  #77  
Old October 1st, 2009, 10:16 AM

aaminoff aaminoff is offline
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Default Re: Aquamarine EA CBM Game Running

I would really appreciate an extension today, I have a teacher conference at 5pm and will not have time to work on my turn.

Edit: 3 hours should be enough - I see that it is customary to state the length of extension.

I would support moving to 48h or 36h.

- Alex
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  #78  
Old October 1st, 2009, 11:16 AM

Dimaz Dimaz is offline
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Default Re: Aquamarine EA CBM Game Running

36h is not a very good idea because all turns will process at different time, and it'll be easier to miss hosting time. 48h is good, however.
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  #79  
Old October 1st, 2009, 12:50 PM

Ironhawk Ironhawk is offline
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Default Re: Aquamarine EA CBM Game Running

Oh... hmm. Well before I read the thread and saw there might be a timer change, I had a friend on IRC modify my turn slightly and send it back to me so I could resubmit (dont have access to dominions3 here at work and it would have turned). It was done to correct an important error I'd made in trading. I dont think it will have any impact on the game or server but I just wanted to point it out beforehand just in case.
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  #80  
Old October 1st, 2009, 01:01 PM

Dimaz Dimaz is offline
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Default Re: Aquamarine EA CBM Game Running

I've made such things in this game and others, I too don't have dom3 at work so I ask Kuritza to make some last minute changes, and he even sends the turn, so no problem expected here.
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