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September 17th, 2009, 10:23 PM
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BANNED USER
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Join Date: May 2004
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
I've played with hunt before happy to have him.
In the other games they had set up whiteboards and forums - how was that done, may I ask?
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September 18th, 2009, 01:21 AM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
Quote:
Originally Posted by Executor
The minimum required number of players for a team to achieve victory should be a single player of course.
No 'single' player will get credit for winning this game so I doubt any vet will sacrifice his own team member.
We're only playing for the fun of it, well that's just how I see it. After all this is not a game for victory driven players.
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Yep, we all recognize the contributions of nations to their team, even if the majority of the team is killed. We certainly won't rob a team of victory if there only happens to be a single player left on that team (no matter how likely). It's a team effort and will be a team win. Yes, this is not a victory driven game or game for ego centrists. [/quote]
Quote:
Originally Posted by Executor
I seriously recommend CBM pretenders and scales mod this time. I'm fine either way, but it opens for much more.
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I'm fine with vanilla for simplicity's sake and because to tell the truth, as a noob, I haven't played enough games with CBM and without to be able to note any game shattering differences or major drawbacks or benefits. In fact, I haven't played any with stock so I guess I sorta want to give it a try. But that is my opinion only.
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September 18th, 2009, 01:23 AM
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BANNED USER
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Join Date: Mar 2009
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
even though i'm just an alt, i'd have to recommend CBM for sure. just the pretender part makes the choices and strats so much more interesting.
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September 18th, 2009, 01:51 AM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
Quote:
Originally Posted by chrispedersen
I would like to suggest each vet orders the remaining nations into groups of three, by his teams preference. Each nation to be chosen once.
If there are no conflicts on a teams choice, the team gets its choice. If a nation is desired by more than one team, neither team gets it.
This would encourage choosing lesser used nations.
So, for example
Mysterious.....Darlings.....Blessed.....Noobheim
Ermor..........Ermor........Tir.........Arco
Sauro..........Rlyeh........Pan.........Ulm
Hinnom.........Ulm..........Ctis........Aby
*************************************************
Cael...........Agartha......Ulm.........Pan
Yom............Hinnom.......Hinnom......Van
Rlye...........Fomoria......Tien........Hel
... etc.
In the first round the blessed's get their pick - no one else picked em. Everyone else had at least one one conflict, so they graduate to their second picks.
There are no conflicts in their second pics (Blesseds don't count as they got their first picks).
I would then say assign the AI's from the available first picks= )
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That method would work fine (assuming I understand you correctly) grouping and choosing 3 uncontested picks at a time in a series of rounds, though there are likely to be quite a few conflicts so it will probably require a few rounds. So we would probably need a larger list of nations from each team, as opposed to if we were to just give each team their uncontested first, second, third, and so forth picks.
So we have 17 available nations (excluding the vet picks and water nations). Grouped into 3's and ranked from least to most desireable. That's 5 groups of 3's, I guess the sixth round/group would only contain 2 then?
Regarding the AI choices. If your intention above is to reserve some "decent" nations for the AI by assigning them out of the first round picks, that might work, though I'm sure Gandalf will be able to work with whatever is left.
Last edited by Septimius Severus; September 18th, 2009 at 02:00 AM..
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September 18th, 2009, 01:57 AM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
Quote:
Originally Posted by chrispedersen
I've played with hunt before happy to have him.
In the other games they had set up whiteboards and forums - how was that done, may I ask?
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Welcome Hunt, is that fine with you? No objections from the other captains?
If your team would like to use a forum, you can set up a free one at forumotion. Check with rdonj, if you need any advice. There may also be other free forums you can use.
Last edited by Septimius Severus; September 18th, 2009 at 02:14 AM..
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September 18th, 2009, 02:06 AM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
Quote:
Originally Posted by Frozen Lama
even though i'm just an alt, i'd have to recommend CBM for sure. just the pretender part makes the choices and strats so much more interesting.
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I value everyone's opinion. But if I don't hear some more of them from our starting team members I'm going with stock. So speak up people!
As the saying goes, if you say nothing, you have no say.
Research Standard
Hosting via Llamaserver
Mod: BI
Indy strength:4
Etc.
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September 18th, 2009, 02:19 AM
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BANNED USER
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I'm fine with standard. I think with a large number of noob players, it is probably a good idea.
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September 18th, 2009, 02:41 AM
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Second Lieutenant
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
CBM would be my choice too. Especially the Pretenders but I would just play CBM full given a choice.
It helps Noobs and AIs more than Vets as it in general makes weak things better. This means that poorer choices in Pretender design or army builds are not punished so much as they are more viable (but still not equal to the better choices) as they would be in stock. Plus it adds to the variety as more summons, pretender choices, spells, magic items and troop types become viable. It's also becoming the default mod for games. A year or two ago the only commonly seen mod was Worthy Heroes and most games had that. Now it's CBM - so even for learning purposes playing with CBM is better. Many/most of the modern guides are CBM or at least have CBM bits to them too.
I don't mind playing with stock but it is in all ways worse than CBM.
I also like graphs on, 15 Hall of Fame, Standard or Difficult research and Renaming On. After all humerous renaming of Thugs and Mages is part of the fun
EDIT: My Captain and I don't seem to agree on anything so far
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September 18th, 2009, 02:55 AM
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General
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
I haven't played a game vanilla in over a year. Without CBM I almost don't know how to play anymore. Like several others, having at least CBM pretenders would be nice, since it makes a lot more pretenders usable. But I don't feel too strongly either way, I can cope if we end up playing w/out cbm.
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September 18th, 2009, 06:25 AM
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Sergeant
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
I'm good with having Chripederson as my captain.
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