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January 24th, 2010, 05:18 PM
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BANNED USER
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Join Date: Jan 2009
Location: a small farm
Posts: 340
Thanks: 73
Thanked 103 Times in 42 Posts
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Re: Corydalis - running
Well, I think I will be dom killed this turn by the most amazing dom push I've ever seen. In fact I think Kheldron may have this game. I had a great start and a good game but I didn't pay enough attention to my dwindling dominion until too late. Thanks all.
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January 24th, 2010, 11:31 PM
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Corporal
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Join Date: Mar 2008
Posts: 152
Thanks: 20
Thanked 10 Times in 9 Posts
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Re: Corydalis - running
It's the most prodigious dom push I've ever seen too. One of my province got 5 black candles in just one turn
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January 25th, 2010, 12:05 PM
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Sergeant
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Join Date: Mar 2008
Location: Paris, France
Posts: 323
Thanks: 18
Thanked 32 Times in 13 Posts
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Re: Corydalis - running
Well as you said, it only works on unwary neighbors, the closer the better. And I'd like to see you more dead than you actually are!
What you don't know is how many arms it costs and how it tends to dilute with the distance. For the end game...
I wanted to test how good a strat it was for early-mid game. I guess it's worth it.
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January 25th, 2010, 05:11 PM
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BANNED USER
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Join Date: Jan 2009
Location: a small farm
Posts: 340
Thanks: 73
Thanked 103 Times in 42 Posts
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Re: Corydalis - running
Huh?!? I'm not dead? Oh well, Merry Christmas zzcat. Queen Mary must die!
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January 25th, 2010, 07:18 PM
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Sergeant
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Join Date: Mar 2008
Location: Paris, France
Posts: 323
Thanks: 18
Thanked 32 Times in 13 Posts
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Re: Corydalis - running
I'm deeply sorry for having disappointed you. I really am doing my best you know?
Why so much hate when so many of your people love me?
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January 27th, 2010, 08:47 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
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Re: Corydalis - running
I notice that the turns have often been delayed for the last 10 turns or so. I think it would be fair - and simpler - to grant everyone a regular delay on a 48h quickhost basis
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January 27th, 2010, 05:13 PM
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BANNED USER
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Join Date: Jan 2009
Location: a small farm
Posts: 340
Thanks: 73
Thanked 103 Times in 42 Posts
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Re: Corydalis - running
Quote:
Originally Posted by Herode
I notice that the turns have often been delayed for the last 10 turns or so. I think it would be fair - and simpler - to grant everyone a regular delay on a 48h quickhost basis
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I agree. Admin log.
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January 27th, 2010, 07:41 PM
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Major
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Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
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Re: Corydalis - running
I'm dead, so you need to choose a new admin. PM me for the password.
Sorry about the stales and delays, I was caught up in real life stuff and didn't handle my position as Admin in this game very well. Appologizes, and I've learned my lesson, it would have been much better to change the timer.
I enjoyed the game anyway, good luck everyone left!
Fantomen
__________________
Voice of ***** and her spicy crew!
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January 28th, 2010, 10:21 PM
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BANNED USER
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Join Date: Jan 2009
Location: a small farm
Posts: 340
Thanks: 73
Thanked 103 Times in 42 Posts
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Re: Corydalis - running
Gath & Sons Ltd. is pleased to announce the Grand Re-Opening of our Shahrivar branch store. Stop in today and see our fine selection of new and pre-owned merchandise.
--The Jeweler
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January 29th, 2010, 02:11 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
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Re: Corydalis - running
OK, I'll sub as admin then. Thank you for having launched this game, Fantomen, and good luck for the next ones
As you can guess, I've just switched the delay to 49h quickhost. We'll try to stick to it until turn 50-60 or so, then we will switch to 75h quickhost as late game management can be time consuming for the few happy guys still alive
As usual, delays granted on demand (MP !) as long as the request comes in time (H-2 ou H-3 will be a risky challenge if I'm not connected ^^).
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The Following User Says Thank You to Herode For This Useful Post:
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