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February 2nd, 2010, 09:10 PM
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BANNED USER
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Join Date: Mar 2009
Location: Seattle
Posts: 868
Thanks: 56
Thanked 42 Times in 33 Posts
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Re: Single-Castle Game: OneFort (Send in Pretenders)
this is getting ridiculos. can we just start? its been how many days since the game went up? 3 or 4 days? maybe 5
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February 3rd, 2010, 10:48 AM
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Sergeant
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Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
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Re: Single-Castle Game: OneFort (Send in Pretenders)
We're just waiting for Veto. Any other votes to start without him?
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February 3rd, 2010, 01:55 PM
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Re: Single-Castle Game: OneFort (Send in Pretenders)
Quote:
Originally Posted by Belac
We're just waiting for Veto. Any other votes to start without him?
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You are wrong.
His pretender is in and we are waiting for Shovah32 and his Abysia.
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February 3rd, 2010, 02:00 PM
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Sergeant
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Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
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Re: Single-Castle Game: OneFort (Send in Pretenders)
Then let's start, since Shovah32 seems to be late on his pretender in another game and has given no such good excuse.
I'm sorry, Veto, I didn't check the llamaserver. I figured you'd post in this thread when your god was in.
I will start the game in about 45 minutes.
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February 3rd, 2010, 03:04 PM
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Sergeant
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Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
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Re: Single-Castle Game: OneFort (Send in Pretenders)
Sorry for the delay. Game is rolling.
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February 3rd, 2010, 11:18 PM
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Private
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Join Date: Mar 2008
Location: Russian Federation. Krasnoyarsk city
Posts: 41
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Single-Castle Game: OneFort (Started!)
I have a problem(
Game claims for onefort2.dm(
Tried both copies of mod- no effect
What to do?(
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February 3rd, 2010, 11:40 PM
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BANNED USER
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Join Date: Mar 2009
Location: Seattle
Posts: 868
Thanks: 56
Thanked 42 Times in 33 Posts
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Re: Single-Castle Game: OneFort (Started!)
i had the same problem. as did agent smith. good news is its a simple fix:
i assume you have the mod valerius gave downloaded. just find it in the mod folder, its called onefort.dm or something. jsut rename it with a 2 at the end in front of the .dm and voila!
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February 6th, 2010, 02:26 AM
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Re: Single-Castle Game: OneFort (Started!)
I noticed that the gold-price for indies is still 9000 or so...does this mean that if someone is "lucky" enough to get the militia event, its game over? :-)
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February 6th, 2010, 02:47 AM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
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Re: Single-Castle Game: OneFort (Started!)
The militia event should have been changed so that you get a different unit number militia that will not have had its price increased.
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The Following User Says Thank You to Trumanator For This Useful Post:
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February 6th, 2010, 04:42 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Single-Castle Game: OneFort (Started!)
Because I was worried about this possibility, in the final version of the mod I removed any references to gold costs of 9000 and went with just resource costs of 800. I just took another look at the mod and can't find any references to a gold cost of 9000. Do you definitely have the last version of the mod active?
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