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December 1st, 2011, 05:59 AM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
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Re: House Rules against the AI
Thinking about you said mad me realize you are right... Death magic is not necessarily evil except for some spells/summons/itens, but other paths also have "evil" spells/summons/itens without making the path itself evil...
The only really "evil" path in itself is Blood...
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December 1st, 2011, 12:50 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: House Rules against the AI
Here are a couple of examples of boosted AIs.
This text was added to a map creating better AIs
a game with lvl 3 boosted AIs
http://www.Dom3Minions.com/~gandalf/NewbsandVets1_boosted_AI.txt
a game with lvl 6 boosted AIs
http://www.Dom3Minions.com/~gandalf/NaVII_AI.txt
the next game was supposed to be lvl 10 but the players opted to lower that after trying the previous two. I need to dig that one up
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 1st, 2011, 06:18 AM
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Sergeant
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Join Date: Feb 2008
Posts: 341
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Re: House Rules against the AI
Yep, it's hard to argue that Blood is evil.
However, some nations might use Blood for reasons they think are not devil. LA Marignon comes to mind. Inquisitors think they are doing "the right thing"
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December 1st, 2011, 09:16 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: House Rules against the AI
One of my favorite nations is Pangaea. I would consider that to be an example of "we are not evil, we are right" nations. I think of Pangaea as the defenders of Nature. Using human sacrifices to get more defenders is considered necessary.
I think this is something that plays into the RPGers. The strategists might have quick pat answers for evil that the RPGers can role play out of
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December 1st, 2011, 11:59 AM
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Corporal
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Join Date: May 2009
Posts: 59
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Re: House Rules against the AI
I am not a powergamer, but I generally use:
- all nations from the chosen era, mighty
- large map
- indy 9 (I like it when Independents stay on the map very long)
- magic sites EA 65 / MA 70 / LA 75 (you guess it I dislike gem poverty)
- hof 15
- very difficult research
- victory points : 7 required, 1/capital (I can't be bothered to finish a game with full conquest)
Also, I don't bid on mercenaries but I might go back to that (no overbidding though).
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December 2nd, 2011, 09:45 AM
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Sergeant
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Join Date: Dec 2009
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Re: House Rules against the AI
Quote:
Originally Posted by Gandalf Parker
I think this is something that plays into the RPGers. The strategists might have quick pat answers for evil that the RPGers can role play out of
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Strategists and RPGers are mutually exclusive categories now? That's new.
Also, it isn't RPGers. It's roleplayers.
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December 1st, 2011, 12:33 PM
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Sergeant
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Join Date: Feb 2008
Posts: 341
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Re: House Rules against the AI
Even for some "clearly" evil nations like Hinom, things are debatable.
I wouldt say jews are evil becouse they sacrifice lambs, or christians are evil becouse they eat turkey in christmas. They dont find themselves doing evil things, simoly becouse turkeys and lambs are inferior beings and they feel those are there to feed on them or force them to work (like horses). For Hinom, it is the same. Humans are for them so inferior as turkeys or lambs are for human beings.
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December 2nd, 2011, 06:28 AM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
Posts: 604
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Re: House Rules against the AI
The main trick is to use massed mages with low-level battles spells (fire flies/darts, that one that trows rocks, etc.)... 7 or 8 mages spamming low-level attack spells can do a suprisingly high amount of damage needing only a small screen (20 shield troops or so)...
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Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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December 2nd, 2011, 10:39 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: House Rules against the AI
No I dont consider them exclusive. But they do represent different takes on the game, and SOMETIMES at odds.
And I did mean RPGers. I was referring mostly to the game styles. As in "people who play RPGs". If anything I guess that Strategists was wrong since "people who play strategy wargames" would best be referred to as Grognards but I wasnt sure how many here would get the reference. Googling RPGer or Grognard gives results which match what I had in mind.
I guess for your sake if I was answering officially it might have been best to say "This is something that plays into the RPGer in us. The Grognard in us might come up with a pat answer for evil that our RPGer can role play out of."
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December 4th, 2011, 12:54 AM
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Corporal
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Join Date: Apr 2009
Posts: 141
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Re: House Rules against the AI
Very large map
- Custom AI pretenders
- Indie strength 9
- Very difficult research
- Resource: 100 EA, 150 MA, 200 LA
- Supply 300
- Recruit exactly 1 of each kind of mage per province
The AI may not know how to deal with SCs or PDs, but given enough time to develop they will have multiple 500+ armies and 10+ mages that eat the average well-geared SCs. (Note to self: never send SCs against Ri-yeh)
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