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December 22nd, 2010, 07:25 AM
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Corporal
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Join Date: Dec 2007
Posts: 66
Thanks: 2
Thanked 1 Time in 1 Post
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Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)
can we postpone the game untill after chrismas
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December 22nd, 2010, 12:35 PM
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Private
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Join Date: Nov 2010
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)
Strange. Looks like the server did not roll back. He now sent turn 17.
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December 22nd, 2010, 01:10 PM
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Private
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Join Date: Nov 2010
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)
Server desynced.
He now sends turn 17, despite stating in the subject it is turn 16. If you now send turn 17 back, he answers tha he wants turn 16 :P .
dark should roll him back.
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December 22nd, 2010, 01:40 PM
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Private
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Join Date: Dec 2010
Posts: 11
Thanks: 0
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Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)
I sent in 16. Won't have much time afterwards. :X Second the break until at least after Sunday or something...
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December 22nd, 2010, 01:57 PM
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Corporal
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Join Date: Apr 2010
Posts: 64
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)
Same, I sent in turn 16, then I get a message this morning that we were on turn 15. Just pause the game, its Christmas, people are busy/gone.
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December 22nd, 2010, 03:00 PM
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Private
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Join Date: Nov 2010
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)
Does not make a difference, because if you have send turn 15, you got a stale message in-game on turn 16 (happened to me). Looks like we really have to rollback.
A second game-admin would be nice, to change things faster.
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December 22nd, 2010, 09:25 PM
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Sergeant
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Join Date: Sep 2010
Location: Sydney Australia
Posts: 251
Thanks: 6
Thanked 15 Times in 9 Posts
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Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)
The server definitely has a big problem, although there does not appear to be an admin password as I seem to have all the admin options.
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December 23rd, 2010, 10:44 AM
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Private
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Join Date: Nov 2010
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)
A PW is definitely set. Try postpone hosting or any other option where the pw is required.
No point in continuing playing at this time. Hope dark shows up soon.
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December 23rd, 2010, 05:46 PM
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Private
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Join Date: Dec 2010
Posts: 11
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Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)
I found a wi-fi hotspot in some random little coffee shop, and apparently the new turn assumed that I staled - despite me having sent a turn in yesterday and a turn in before.
Ugggggggggh. Not going to bother with turns for quite a bit until we figure out what's going on...
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December 25th, 2010, 03:50 PM
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Corporal
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Join Date: Nov 2010
Posts: 67
Thanks: 3
Thanked 4 Times in 2 Posts
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Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)
I'd like to apologize for the horrible trainwreck that has become of this game. I didn't roll back the turn or do anything except send in turns as usual: I have no idea what screwed it up. I would have postponed the hosting but, right when I've been busier than ever with the holiday season, I've forgotten the admin password like an imbecile. Like most of the rest of you, my position in the game is irrevocably screwed up. I would just declare an end to the game, but again, I don't remember the admin password and as far as I can see there's no way to retrieve it.
I'm sorry, everyone. This was my first game as an admin on the llamaserver and I clearly wasn't ready for the responsibility. If any of you are interested in re-organizing the game (with someone else as admin, obviously) I'd be glad to do it.
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