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October 7th, 2011, 05:05 PM
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Corporal
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Join Date: May 2011
Posts: 50
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Tiny Crowded World - EA - (Running)
Well, Anaconda, since the idea is that I'll be forging items that you probably can't get on your own without a great deal of investment anyway, I think it's fair to ask a pretty hefty sum of gold in return for my services, say a baseline of 50 gold per magic level required for the crafting? And say, double that amount for boosters, since they're so much more valuable. So a Weightless Scalemail or Chainmail of Displacement would cost 100 gold, and a Winged Helm would run you 400. I think that's pretty reasonable.
Of course, I'd have to charge more for Water and Nature items, since I have less mages with those paths. Maybe an extra 25 gold per level for those items. So... 225 for a Wave Breaker, for example.
Of course, this is open to haggling and you may want to bribe me with gems, instead.
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October 7th, 2011, 05:35 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Tiny Crowded World - EA - (Running)
Quote:
Originally Posted by LongBrodie
Well, Anaconda, since the idea is that I'll be forging items that you probably can't get on your own without a great deal of investment anyway, I think it's fair to ask a pretty hefty sum of gold in return for my services, say a baseline of 50 gold per magic level required for the crafting? And say, double that amount for boosters, since they're so much more valuable. So a Weightless Scalemail or Chainmail of Displacement would cost 100 gold, and a Winged Helm would run you 400. I think that's pretty reasonable.
Of course, I'd have to charge more for Water and Nature items, since I have less mages with those paths. Maybe an extra 25 gold per level for those items. So... 225 for a Wave Breaker, for example.
Of course, this is open to haggling and you may want to bribe me with gems, instead.
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lol it's the first shopping mall i see in this game
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October 7th, 2011, 06:34 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Tiny Crowded World - EA - (Running)
Well, since i don't have any spy (because none of my province can product any...) i won't tolerate anymore spies on my lands... From now on any spy caught on my lands will be considered as an act of war.
Ctis
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October 9th, 2011, 09:21 PM
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Sergeant
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Join Date: Jan 2010
Location: Michigan
Posts: 251
Thanks: 14
Thanked 13 Times in 8 Posts
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Re: Tiny Crowded World - EA - (Running)
Something seems odd here with my 10% random magic picks on commanders. It's turn 38 and I have yet to recruit a mage with one that has actually gotten a pick. That's with some 50+ Deer Tribe Shamans, Anointed of Rhuax, and Master Warlocks. Could this be a bug or just bad luck?
I don't have any mages with any other percentage picks.
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October 10th, 2011, 01:45 AM
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First Lieutenant
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Join Date: Apr 2007
Posts: 678
Thanks: 67
Thanked 19 Times in 17 Posts
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Re: Tiny Crowded World - EA - (Running)
I have noted the same thing with Jaguar tribe shamans and Lion tribe witch doctors. I get one additional magic skill for every 25 trained, or even less /in different games thou/.
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October 10th, 2011, 02:16 AM
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Corporal
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Join Date: Apr 2011
Posts: 175
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Tiny Crowded World - EA - (Running)
In a game I played as LA Pythium, I didn't get a 1N1B reveler until year 2, and that was with a 1 in 4 chance.... Sometimes random is random. Remember that each additional recruit is still a 1 in 10 shot.
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October 10th, 2011, 03:03 AM
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First Lieutenant
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Join Date: Apr 2007
Posts: 678
Thanks: 67
Thanked 19 Times in 17 Posts
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Re: Tiny Crowded World - EA - (Running)
Quote:
Originally Posted by dojango
In a game I played as LA Pythium, I didn't get a 1N1B reveler until year 2, and that was with a 1 in 4 chance.... Sometimes random is random. Remember that each additional recruit is still a 1 in 10 shot.
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I wonder if any1 exprienced RANDOM occurrance where he gets these additions more often than not, because random should be random.
I personally believe theres something worth of looking at in these statistics.
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October 10th, 2011, 04:50 PM
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Corporal
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Join Date: May 2011
Posts: 50
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Tiny Crowded World - EA - (Running)
In another game I was playing as Fomoria, the first Fomorian King I recruited had 2 picks in air magic, so I had a level 5 air mage from the very beginning. I also seemed to get more than 1 in 10 with a second random pick in that game. So sometimes it really is just random.
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October 10th, 2011, 05:52 PM
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Sergeant
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Join Date: Jan 2010
Location: Michigan
Posts: 251
Thanks: 14
Thanked 13 Times in 8 Posts
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Re: Tiny Crowded World - EA - (Running)
Each recruitment should be independently random of every other. Still, I'd expect with the sample size to get something resembling the percentage chance of the pick. For example, I'd expect to see 10% to have the 10% chance picks. That's generally been my experience in other games.
It doesn't seem like it could be a client side bug at any rate. So, since no one else has been seeing the same, I'll just have to fall back on skill and planning as luck clearly is not on my side in this game. Unfortunately, in the past luck has served me much better.
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October 11th, 2011, 05:29 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Tiny Crowded World - EA - (Running)
Is it the season for the birds' migration ? i have found tons in my lands.
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