|
|
|
 |
|

May 30th, 2002, 10:42 PM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: PPB Rebalance Poll
CapnQ: Why, the Emmisive Armor in SEIII was giving complete protection from PPB at a long distance (reduced damage then) and was absorbing the whole damage & destroying in point blank (full damage was the same as EA defense).
I might agree with the second statement, but not the "balancing" but how the players do view the "balance". I personaly tend to play the "hard" way and not use any the-best solutions in most games, first of all strategic/tactic which SEIV is so i tend to not use PPB at all in my games and then i can see their strength when attacked by three AIs all with PPB V when all i have is DUC5 and low armor. Same with ID - i was using it for a while, then indentified it as one of the most powerful weapons in the game, and ENgine Overloading Weapons are no longer on my research list.
Same with Null Space.
When you dont use it you can see how much powerful is it from a "side view".
__________________
Let the game begin!
Green bug from outa space!
|

May 30th, 2002, 11:01 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: PPB Rebalance Poll
Taera, I have faced opponents using PPB and lost, and faced opponents using PPB and won. It depended on the skill of the opponent, not his choice of weapons.
And as far as Null Space, not using them isn't exactly handicapping yourself. Their ROF makes them VERY weak compared to the other weapons. They are most definetly a secondary support type weapon. Good in certain circumstances, but not good for general use.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

May 30th, 2002, 11:05 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: PPB Rebalance Poll
I think the obsession over this fairly trivial issue is a sign that we've become too familiar with the game as a whole.  It's time for MM to add some new options. Either new damage types or weapon abilities or some other new feature that can be used to make the game less predictable and renew interest in the over-all game instead of people nit-picking at damage stats.
|

May 30th, 2002, 11:56 PM
|
 |
Private
|
|
Join Date: May 2002
Location: Connecticut
Posts: 39
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: PPB Rebalance Poll
Hear Hear Barron. The style of play is important, as well as diplomacy. If a faction uses ultimate weapons, the rest of the community should side against them.
Please, this is only a thoughtfull, if uninformed, opinion. But what better way to get response?
__________________
What is our aim? ...Victory, victory at all costs, victory in spite of all terror; victory, however long and hard the road may be; without victory, there is no survival. - Winston Churchill, 1940
Chardo deeply bows to Sir Churchill's memory
|

May 31st, 2002, 12:23 AM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: PPB Rebalance Poll
hey the victor always writes history.
I agree with you baron. I know the game very well.
Scary thing is that I am still learning it.
The 20000 units has really changed the style of game.
The PPB ship is still powerful. But the unit counters them easily
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|

May 31st, 2002, 12:36 AM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: PPB Rebalance Poll
So, we should send an email to MM saying we're all tearing our hair out at how boring the game has become and please add something quick?
Mounts restrictable by tech levels would be good.
And/or mounts for shields and armor.
Multiple weapon damage types for a single weapon, too.
Then add new abilities like 'Double damage to Shields' and 'Half damage to shields' so weapons can have both advantages and disavantages.
|

May 31st, 2002, 02:23 AM
|
Sergeant
|
|
Join Date: Dec 2000
Location: Uranus
Posts: 340
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: PPB Rebalance Poll
I totally agree with Baron M.
LOL!!!
We want more STUFF!!
|

June 1st, 2002, 07:34 AM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2001
Location: California
Posts: 521
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: PPB Rebalance Poll
Seriously it isn't that overpowered. All games have something that just does wonders. Can't remember if it was Mech Inf or somethign before that in Civ2 but its just something you have to deal with. And believe me it can be dealt with. As easily as most other new inventions.
__________________
Come join the forces of democracy and fight for independence from Totalitarianism, Dictatorships, Emperors and Empresses, Oligarchys and Fundamentalists at SE4 by Committee
|

June 1st, 2002, 08:08 AM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: PPB Rebalance Poll
Very well, i dont know. After a lot of thinking i agree that major changes to the weapon might hurt the game too much. Still, it is a powerful weapon and is too easy to research early on bringing you great advantage. So i still think it should be changed - either by decreasing damage a little or increasing the research cost.
__________________
Let the game begin!
Green bug from outa space!
|

June 1st, 2002, 10:27 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: PPB Rebalance Poll
Personally, I like what I did with PPB in Proportions - I smoothed out the advances in damage, and then made PPB 1-5 into PPB 8-12, and added PPB 1-7 that start out short ranged and weak (except of course they go through shields!) kind of like SE III PPB's. So, the powerful PPB's are still there (though it's really a major research investment to get them in Proportions).
PvK
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|