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  #71  
Old July 18th, 2002, 07:31 AM
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Default Re: Vectorian Mainframe Productions

Why would goblins be good in forests? All that they know how to do there is cut down and burn trees. They live underground in caves in the mountains, not in forests.
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  #72  
Old July 18th, 2002, 08:14 AM
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Default Re: Vectorian Mainframe Productions

How do you know that any of this will be possible with dungeon odysey?
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  #73  
Old July 19th, 2002, 01:09 AM
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Default Re: Vectorian Mainframe Productions

i dont know,but anything is possible imho.The Mantids have a fleet now its the Zeta Reticuli by andres,i commisoned it i just need to do some modifiying and i am set.
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  #74  
Old July 21st, 2002, 04:54 AM
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Default Re: Vectorian Mainframe Productions

Well some more LR news...

Basiclly when it comes to the actual file its in three parts:

1:The gamenly whats necesarry no more...)
2:The Extras:Extra art,sounds,music and whatnot)
3:The Campaigns:all the campaigns on in here

and it will also be available on cd for about 5 dollers if i get MMs approvel..well its 4 cds..

1:The Game Disc
2:The Extras Disc
3:The Campaigns Disc
4:The Sountrack

of course you can buy any of them seperatly.Yeah once Vectorianmainframe.net comes up we will have loads of crud for sale...t-shirts,mousepads,games,game-addons,Nuclear Devices,Planets,books and who knows what else!

As for the storyline the thing in my quote is a reference...the four main chapter of the main Campaign.Also there are loads of non-scenario maps as well!There are aslo Mini-Games if you will scenarios like the Survivor i mentioned before(witch will be a massive-multiplayer event,in the rpg community with results but more on that later...)and stuff like Races,Peacemaker,Capture the Flag,Deathball 2869,King of the Hill and what not.
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  #75  
Old July 21st, 2002, 05:50 AM
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Default Re: Vectorian Mainframe Productions

Do you actually have enough original content to fill 4 CD's?

You do realise that if you sell these CD's and any image or snippet of data is not original you will most likely end up in court right?
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  #76  
Old July 21st, 2002, 06:00 AM

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Default Re: Vectorian Mainframe Productions

Null

[ March 07, 2003, 16:01: Message edited by: Iggiboo ]
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  #77  
Old July 21st, 2002, 06:49 AM
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Default Re: Vectorian Mainframe Productions

of course i realise that lol my fathers a lawyer!anyhow its all my stuff and where its not ive endeveared to obtain permission to use it and have.Copyrights are the LEAST of my concerns with this mod as i violate non
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  #78  
Old July 21st, 2002, 10:51 PM
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Default Re: Vectorian Mainframe Productions

echh i cant sell it lol my bad i realised too many of the third party stuff makes references,or is at least somehow copyrighted...oh well ill have to host it elsewhere,or change those images,witch ill do eventually just not yet.Gandalph may i use you races in the mod?
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  #79  
Old July 22nd, 2002, 06:04 AM
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Default Re: Vectorian Mainframe Productions

Okay ive a good idea how Necromancy works.Hadrian please excuse me while i use the Akah as an example here not in the mod.Okay notice how the Mok'Akah are all Undead right thats not how it works in my mod.Essentially a Necromancer race is "Alive" with only certain components and units that are "undead" so for example the Akah race would have Troopinfantry then Troopundead get it?now can a component use a race specific image?
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  #80  
Old July 29th, 2002, 03:38 AM
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Default Re: Vectorian Mainframe Productions

Yay new news on Anubis
--------------------------------------------------
Races:
Humans*
Lizard Men*
Goblins*
Orcs
Dragons
Demons
Undead
Jackels*
Elves*
Dwarves*
Trolls*
Beasts
Rat Men*
Giants
Gremlins
Tree Men
Angels
Elementals
Notes:
An asterik means that race is playable

Professions:
Warrior
Hunter
Theif
Pick-Pocket(1)
Bandit(2)
Alchemist
Apprentice(1)
Chemist(2)
Assasin
Merchant
Magic User:
Apprentice(1)
Adept(2)
Mage*(3)
Arch-Mage*(4)
Necromancer**(3)
Plauge Caster***(3)
Plauge Lord***(4)
Preist/Preistess****(3)
Conjurer*****(3)
Master of Illusion*****(4)
Acolyte******(3)
Warlock/Witch*******(4)
Demon Master******(5)
Summoner******(3)
Druid********(3)
Shamen********(4)
Notes:
The number in the parenthesis is the level of the selected profession
If somethings indented it is a subclass of the class above it
The number of asteriks denotes the class of magic
*:All-Around
**:Necromancy
***:Vile
****:Holy
*****:Illusion
******emonacy
*******:Summoning
********:Elemental

Item Types:
Potions
Scrolls
Books
Armor
Belts
Rings
Pendents
Helmets
Shields
Boots
Wands
Weapons
Food*
Wood*
Gold*
Notes:
If something has an asterik it is a resource.

Weapon Types:
Scythes
Maces
Axes
Swords
Scimitars
Clubs
Scepters
Spears
Javilins
Bows
Arrows
Cross-Bows
Bolts
Knives
Hammers

Magic Types:
Elemental(Earth,Wind,Water,Fire)
Demonic
Holy
Necromancy
Illusion
Vile
--------------------------------------------------
Im working on making some of the Anubis races into shipsets for Fyrons Magic Mod.With Hadrians permission i have begun work on a Mok racestyle based on vokells old race of the same name and Hadrians inspiration for the Akah,the catch?It cannot be connected to the Akah in any way other then:
"Being round
Being of liquid Metal
Being utterly alien,bent on assimiliation,and beyond reasoning."
Now then back to other news the LR mod is coming along nicely.PI mod is coming out this week sorry it was delayed but i had perchased Warcraft III and gotten a little sidetracked.Certain things in the LR mod are released early these include:
Designname files
Maps(maybe not i am not sure)
Racestyles
Teasers GALORE
Well thats all for now.Be happy be free and most of all be clothed.
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