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July 5th, 2003, 02:41 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Imperator Fyron:
quote: Originally posted by Atrocities:
quote: Originally posted by oleg:
But why should you keep the race number selection in settings.txt ? Make it smaller. 1-3 for small, 4-5 for medium and 6-8 for high ! Just an example, of course.
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This feature does not work. Both Kwok and I have tried it seprately with the same results. Actually, it does work. You just have to have 20 or more races. True.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 5th, 2003, 03:22 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
For the five or so of you who care about this mod, I have finished all of the race components and weapons. I have added the extra races to the Race directory and Neutral Race directory.
Now for the Facilities and the Research files then comes the beta.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 5th, 2003, 03:34 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Again for the five or so of you who seem to care about this mod.
I just ran a 100 turn AI test looking for bugs or errors. None came up. Of course the AI's did not research any of the new tech, not yet programed into the Reseach files, but everything else worked just fine.
After 100 turns:
1. Borg
2. Cardassian
3. Klingon
4. Dominion
5. Federation
6. Ferengi
7. Romulan
8. 8472
9. Tholian
10. Breen
Many of the races were very close to each other so this list is kind of misleading. They were all very close to one another.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 5th, 2003, 04:05 PM
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National Security Advisor
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Atrocities:
For the five or so of you who care about this mod...
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For every active participant - there are at least 10 lurkers. 
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July 5th, 2003, 04:05 PM
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Lieutenant Colonel
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Atrocities:
Again for the five or so of you who seem to care about this mod.
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Come, come, you are far too modest. I'm sure lots of people are eagerly awaiting the results. I for one am keen to start in on the beta. 
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July 5th, 2003, 07:26 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 5th, 2003, 07:42 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Ok, I will most defently need help on doing the Research.txt's. I have done the basic set up for all 10 regular races, however they seem not to be fairing very well.
They are researching correctly, but at turn 200 they are still in low tech and not research like they should. I guess I need to tweak the files a bit more, but help in this area would be greatly appreciated.
Perhaps something for the beta tester to play with.
At any expense, 200 turns and all seems to be going will with the COmponents and weapons. The AI have not research any weapons yet, again I need to work on the research.txt as they should be by now, however I have gotten no errors.
Now onto the facilities and then back to the working on the Research files.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 5th, 2003, 08:18 PM
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Corporal
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Atrocities:
Again for the five or so of you who seem to care about this mod..
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Hey Atrocities, Don't be so hard on yourself. I suspect that there are many people who care about this mod. I myself have become a "lurkers" cause I've been really busy over the Last few months but I do check out this forum every few days to see the progress of the mod. I've even bought a new computer so that I can get to turn 200 without having to wait 15 minutes between each turn!
I suspect that once the mod is released you'll be swamped with questions, comments, and praise.
Keep up the work!
[ July 05, 2003, 19:18: Message edited by: userx ]
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July 5th, 2003, 09:05 PM
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Private
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Re: STM "Final v1.7.5" Discussion
atrocities trust me, there are PLENTY of people waiting anxiously for this mod, my self being one of them, we're just well, most of the time silently waiting as in my case i have no questions as u and Kwok answer them before i can think of them and u constantly update your progress so i never ask for updates. so despare not noble Atrocities, we are here and cant wait till this mod is out. so keep up the good work, from all us fans of the mod 
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July 6th, 2003, 08:19 AM
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Sergeant
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Re: STM "Final v1.7.5" Discussion
Hi Atrocities
Try This instead of component restrictions.
AI selects components by their ability type, eg. if a component has the ability of combat to hit defense plus and ability of combat to hit offense plus the component wills be selected twice. This means that if the component has two abilities and both those abilities are present in the AI design types data file, the component will be used twice.
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