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  #801  
Old January 12th, 2005, 08:25 PM
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Default Re: The Star Trek Mod - 1.9.0.9 Update Released

Quote:
DarkHorse said:
Quote:
Atrocities said:

What settings did you use for the AI? If you gave then no AI bonus then yes it is normal.
I'll have to check when I get home. I thought I took the recommended settings, but I may have missed/forgotten something. Boy that would suck, having to start all over again because I screwed up the settings
Uh oh. On a related note, I just read through the Before You Play.txt file again and noticed the PBW Advanced Research Trait for the first time. I'm afraid to ask, but is everyone but me using this trait in the STM Final PBW game? If so, I'm afraid the Breen are in for a rough time, because I didn't alter the stock Advanced Traits section when I created my race. D'oh! I guess we're the galactic bumpkins for this game! RTFM!
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  #802  
Old January 12th, 2005, 11:44 PM
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Default Re: The Star Trek Mod - 1.9.0.9 Update Released

I sent you a PM about it. Don't worry.
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  #803  
Old January 13th, 2005, 01:40 AM
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Default Re: The Star Trek Mod - 1.9.0.9 Update Released

Quote:
Atrocities said:
I sent you a PM about it. Don't worry.
And suddenly the light bulb came on
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Vogon ships are yellow chunky slablike somethings, huge as office buildings, silent as birds. They hang in the air in much the same way that bricks don't.
(R.I.P. Douglas Adams)

-War is peace -Freedom is slavery -Ignorance is strength

In peace there's nothing so becomes a man as modest stillness and humility.
- W. Shakespeare (Henry V)
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  #804  
Old January 22nd, 2005, 01:07 AM
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Default Re: The Star Trek Mod - 1.9.0.9 Update Released

672 downloads of this mod since released on 11-14-2004. I am stunned. I did not think that many poeple even played SE IV any more.

The Federation ship sets are nearly finished. Visit www.astmod.com to see them.
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  #805  
Old January 22nd, 2005, 05:30 AM
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Default Re: The Star Trek Mod - 1.9.0.9 Update Released

Better add these numbers from the downloads from SE.net:

Star Trek Mod 1.9.0.0: 48 downloads
Star Trek Mod 1.9.0.2 Patch: 42 downloads

Hmm... don't have the 1.9.0.9 patch available.

The link to this file on the STM site points to the 1.9.0.7 Version:

STM 1.9.0.9
Only AI & Data Files
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  #806  
Old January 23rd, 2005, 12:08 AM
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Default Re: The Star Trek Mod - 1.9.0.9 Update Released

Fixed. Thanks Fyron.
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  #807  
Old January 24th, 2005, 01:21 AM

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Default Re: The Star Trek Mod - 1.9.0.9 Update Released

Hi Again Atrocities and Gang [img]/threads/images/graemlins/Smile.gif[/img]

Been in SEIV Hibernation for a long time (cept the pbw game Quad of Conflict which is very fun !!)

The Reason for this is I just couldnt bring myself to keep starting over and over waiting for the *Final* Version [img]/threads/images/graemlins/Smile.gif[/img]

Well here i am, 27 revision sets later (last I played was 1.72) and I'm loving all the work (again) thats been put into it.

Great job with the inclusion of placeble minors (what no bajorans!!).

Love the whole balancing thing and i *love* the new warp engine/speed system.

But i'm definately noticing a problem, this is the 5th game i've started with 1.909 and the AI is having a serious problem (a: reseaching past their ship 2 lvls) and b: building combat ships above escort size.

I've done low tech/low cost (entire reccomended settings).

high tech/high cost (anyone notice how much slower this makes the game??)

and just recently med tech/med cost and starting at medium technology (lvl 4 in race ship construction) but they are still building only escorts/scouts. (and seem to have it as a very low priority to continue research)

Though the borg have researched to T6 in Racial Ship Construction but they have over 800 ships and none of them (except satellite layers) are above sphere size.

Anyhow i'm sure its a minor fix [img]/threads/images/graemlins/Smile.gif[/img]

Great to see all the improvements [img]/threads/images/graemlins/Smile.gif[/img]
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  #808  
Old January 24th, 2005, 01:56 AM
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Default Re: The Star Trek Mod - 1.9.0.9 Update Released

The problem is that the AI research file. They need to be optimized for the each AI race. I have just not had the time or interest in doing so.

So what I now recommend, and will be included in the next update, is to manually set the AI races to use the Advance Racial traid PBW Advanced Research, in addition to the recommended settings of the mod.

I will admit that this is a cheap fix, but until I have time to optimize the research files, it is the best I can offer.

I will post new 5k EMP files soon for each of the major races. People can download them and install them as they wish. They will be included in the next update that is scheduled for release on Fed 28th, 05. The update will not, hopefully, effect saved games. But who knows for sure.

Here is what I have on it so far:

Quote:

Star Trek Mod v1.9.1.0

1. Fixed Cost error in Robo - Miners II. It is now the same cost as Robo - Miners I & III
2. Changed Code for all Propulsion Mounts to PM1, PM2, etc.
3. Changed Propulsion Mount 7 from Vehicle Size Minimum 1500 to 2000.
4. Added Propulsion Mount 6 for vehicle Size Min/Max of 1501 to 1999 (For Queens Cube)
5. Added Resource Ship to vehicle Size file. (Custom Hull Size for Supply Replicator Component and mount)
6. Added Supply Replicator I - III
7. Added Supply Mount (SUPM) for use with Supply Replicator I - III and Resource Ship.
8. Changed Intro image to Custom Image by David Gervais. (Birds Of Prey)
9. Changed Telekinetic Torpedo I - III Family from 2003 to 2113.
10. Changed Supply useage for warp core, Borg Warp Core, and Organic War Drive VI - X (Lowered)
11. Changed Federation Explorer Class Bitmap image from Escort to Scout
12. Changed Added new Federation ship set by Atrocities
13 Changed Added new DS9 ship set by Atrocities
14. Changed Added new TMP (Trek Motion Pictures) ship set by Atrocities.
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  #809  
Old January 24th, 2005, 06:03 AM
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Default Re: The Star Trek Mod - 1.9.0.9 Update Released

Quote:
BlackRose said:
Hi Again Atrocities and Gang [img]/threads/images/graemlins/Smile.gif[/img]

Great job with the inclusion of placeble minors (what no bajorans!!).

Bajorian 008 (neutral race)
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  #810  
Old January 24th, 2005, 08:35 AM
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Default Re: The Star Trek Mod - 1.9.0.9 Update Released

Quote:
Star Trek Mod v1.9.1.0

1. Fixed Cost error in Robo - Miners II. It is now the same cost as Robo - Miners I & III
2. Changed Code for all Propulsion Mounts to PM1, PM2, etc.
3. Changed Propulsion Mount 7 from Vehicle Size Minimum 1500 to 2000.
4. Added Propulsion Mount 6 for vehicle Size Min/Max of 1501 to 1999 (For Queens Cube)
5. Added Resource Ship to vehicle Size file. (Custom Hull Size for Supply Replicator Component and mount)
6. Added Supply Replicator I - III
7. Added Supply Mount (SUPM) for use with Supply Replicator I - III and Resource Ship.
8. Changed Intro image to Custom Image by David Gervais. (Birds Of Prey)
9. Changed Telekinetic Torpedo I - III Family from 2003 to 2113.
10. Changed Supply useage for warp core, Borg Warp Core, and Organic War Drive VI - X (Lowered)
11. Changed Federation Explorer Class Bitmap image from Escort to Scout
12. Changed Added new Federation ship set by Atrocities
13. Changed Added new DS9 ship set by Atrocities
14. Changed Added new TMP (Trek Motion Pictures) ship set by Atrocities.
15. Changed Organized shuttles into Shuttle I - V.
16. Changed Small Warp Core Tech Area Req from 3 to 1 - Tech Area Req 1 = Shuttle 1 (Shuttle III hull size)
17. Changed Description of Small Warp Core.
18. Changed Added restriction of Two Per Vehicle to Shuttle Phaser
19. Changed All Small Engines names to Shuttle Impusle Engine I - IV
20. Changed Dropped Tech Area req Propulsion from Shuttle Impulse Engine I - IV
21. Changed Description of Shuttle Impuse Engine I - IV
22. Changed Raised shuttle technology level from 3 to 4.
23. Changed Dropped Tech Requirement Construction 1 from Shuttle Technology
24. Changed Missile weapons Max Level from 9 to 15. AI should now research all missile weapons.
25. Changed Replaced Andorian Neutral Race with the Lurians
26. Changed Replaced Vulcan Neutral Race with the Talosians
27. Added Lurian and Talosian design names
28. Replaced Both the Lurian and Talosian neutral ship sets
29. Changed Updated all EMP files.
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