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  #811  
Old October 29th, 2004, 03:07 PM
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Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Quote:
Makinus said:Even if the Ai is a little weaker, what settings would you recommend for me to boost the AI so the game would pose a good challenge (except the setting All AI against the Human player, because i like some diplomacy).
You could always play a tougher race... Leave your maintenance reduction at even and put the points into politics, for example.
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  #812  
Old October 29th, 2004, 04:50 PM
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Default Re: Adamant Mod Discussion Thread (0.15.00 Release

If i did a 0 point race against the AI 3000 point races (20 races/medium size map) with a small bonus the Ai in Adamant would be strong enough to give a chalenge to an average player?

Just so you can measure my level: I can beat Stock AI with Medium bonus without big problems, TDM AIs without bonus i can take without much problems too, but i never defeated an human player...
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  #813  
Old October 29th, 2004, 07:16 PM
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Default Re: Adamant Mod Discussion Thread (0.15.00 Release

It is hard to say. Play and find out.
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  #814  
Old October 30th, 2004, 11:07 PM
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Default Re: Adamant Mod Discussion Thread (0.15.00 Release

And here is the mirror image:


EDIT: Here is the astral sail:
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  #815  
Old October 31st, 2004, 04:06 PM
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Default Re: Adamant Mod Discussion Thread (0.15.00 Release

I like that astral sail.
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  #816  
Old November 1st, 2004, 04:08 AM
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Default Adamant Mod Discussion Thread

Has anyone been playing the mod against the AI, and if so, how has the AI been doing?
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  #817  
Old November 1st, 2004, 08:44 AM
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Default Re: Adamant Mod Discussion Thread

I´ve been trying to install the latest Version of Adamant FQM mod (found in adamant.spaceempires.net) and i noticed 2 small bugs that probably were already noted but, there goes:

First, there is a typo in the file Data\TechArea.txt in the area Advanced Tactical Maneuvers that is copied in all the AI files, except for the file AI\Default_Ai_Research.txt where it is spelled right (Advanced Tactical Manuevers) generating an error in the loading of the mod...

Second, the Tylmai race directory don´t have the AI pictures, creating an error when you are browsing the races to design your own race...

The first one i crrected without problems, but where i can find the Tylmai race pics?

thanks
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  #818  
Old November 1st, 2004, 02:39 PM
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Default Re: Adamant Mod Discussion Thread

You seem to have downloaded an old Version of the mod. The "FQM" Version of 0.15.00 has not yet been uploaded. You'll need to download the 0.15.00 Full file. You can simply copy the Pictures\Systems folder from the current installation of Adamant to the folder created by installing 0.15.00 (it is not a good idea to simply install 0.15.00 over 0.14.xx).
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  #819  
Old November 4th, 2004, 12:41 AM
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Default Re: Adamant Mod Discussion Thread

Been busy the Last few days, but I had some free time today.

I was wondering, Fyron, was this anything like what you had in mind for the dimensional pockets?:
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  #820  
Old November 4th, 2004, 12:44 AM
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Default Re: Adamant Mod Discussion Thread

I think the trunk works well for the magic cargo bay.
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