|
|
|
 |
|

October 29th, 2003, 04:05 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Atrocities:
quote: Originally posted by DavidG:
quote: Originally posted by Imperator Fyron:
Check the maximum allowed tonnage in various game starts in the AI files.
|
DOH!! Well that explains it.
From the Federation AI_settings.txt
Max Ship Size Tonnage From Start 1 Amount := 510
Max Ship Size Tonnage From Start 1 Num Turns := 20
Max Ship Size Tonnage From Start 2 Amount := 610
Max Ship Size Tonnage From Start 2 Num Turns := 40
Max Ship Size Tonnage From Start 3 Amount := 0
Max Ship Size Tonnage From Start 3 Num Turns := 0 Ya I stumbled onto this as well. What would a value of 0 do if set in all size Tonnage? 0 means there is no maximum.
|

October 29th, 2003, 05:51 PM
|
 |
Colonel
|
|
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STM "Final v1.7.5" Discussion
In 1.2.7 UFP there is no Distroyer, resursh for mount but did not come up in design window unless only Fed size ship!?
[ October 29, 2003, 15:51: Message edited by: mottlee ]
__________________
Kill em all let God sort em out
|

October 30th, 2003, 12:33 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STM "Final v1.7.5" Discussion
So the old double blank line claims another victim.
The Romulans won't design units due to a double blank line in their DesignCreation file.
Edit: there are a least 2 occurances of a double blank line
Edit2: doh. I see you already fixed this in 1.30
[ October 29, 2003, 22:35: Message edited by: DavidG ]
|

October 30th, 2003, 01:29 AM
|
 |
Corporal
|
|
Join Date: Oct 2003
Location: Reno Nevada
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STM "Final v1.7.5" Discussion
I don’t know it this this happening to anybody else but the Kilingon and the Tholian are not making any units designs. I’ve already added the fixes for the Feds and Romulans that was talk about on this thread, but when I started a new game the Kilingons and the Tholians were not making any unit designs. I don’t know if this been fixed or not, so I decide to bring it up.
|

October 30th, 2003, 01:52 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: STM "Final v1.7.5" Discussion
They work fine for me.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

October 30th, 2003, 02:37 AM
|
 |
Corporal
|
|
Join Date: Oct 2003
Location: Reno Nevada
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STM "Final v1.7.5" Discussion
I may have mess with it.
Sorry!!!!
|

October 30th, 2003, 02:41 AM
|
 |
Corporal
|
|
Join Date: Oct 2003
Location: Reno Nevada
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STM "Final v1.7.5" Discussion
This is something that I’ve been thinking about a little bit. During my Last game at around turn 100 I was getting around 100,000 research points a turn. And to research a different colony tech would have only taken me five turns. So I was thinking maybe the research cost should be raised to around 1 to 2 million research points instead of 500,000.
Or maybe have something like this
Go from Rock native to = Ice = 1,000,000 Research points.
Go from Rock native to = Gas = 2,000,000 Research points.
Go from Ice native to = Rock = 100,000 Research points.
Go from Ice native to = Gas = 2,000,000 Research points.
Go from Gas native to = Rock = 1,500,000 Research points.
Go from Gas native to = Ice = 1,500,000 Research points.
|

October 30th, 2003, 03:00 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Cosmos:
This is something that I’ve been thinking about a little bit. During my Last game at around turn 100 I was getting around 100,000 research points a turn. And to research a different colony tech would have only taken me five turns. So I was thinking maybe the research cost should be raised to around 1 to 2 million research points instead of 500,000.
Or maybe have something like this
Go from Rock native to = Ice = 1,000,000 Research points.
Go from Rock native to = Gas = 2,000,000 Research points.
Go from Ice native to = Rock = 100,000 Research points.
Go from Ice native to = Gas = 2,000,000 Research points.
Go from Gas native to = Rock = 1,500,000 Research points.
Go from Gas native to = Ice = 1,500,000 Research points.
|
Gas, Ice?? What are you talking about? Every Trek fan knows that every single species in the galaxy breaths Oxygen and speaks English. 
|

October 30th, 2003, 03:04 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: STM "Final v1.7.5" Discussion
and lives on a rock planet. maybe ice.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

October 30th, 2003, 04:48 AM
|
 |
Corporal
|
|
Join Date: Oct 2003
Location: Reno Nevada
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STM "Final v1.7.5" Discussion
LOL ....Yes..... that English speaking part is very important. 
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|