.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #821  
Old June 10th, 2003, 05:45 PM
Knightsaber's Avatar

Knightsaber Knightsaber is offline
Private
 
Join Date: Mar 2003
Location: Everywhere
Posts: 34
Thanks: 0
Thanked 0 Times in 0 Posts
Knightsaber is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

*gnashes fangs*

Reply With Quote
  #822  
Old June 10th, 2003, 05:58 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

and it would help meet all canadian content laws
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #823  
Old June 10th, 2003, 06:09 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Quote:
Well, I wouldn't say that armor in the mod was like the armor feature in Voyager "Endgame", but it provides a little more protection once the shields have been knocked out (which only occurs once the generators are truly destroyed) - but not too much, a heavy weapon with a mount against most ships will cripple or destroy them.
As I recall, the shields and armor are both leaky.
That means, after the first hit, you will be taking some hull damage.

Without armor/SIF, even a little hull damage will kill you, so you definitely need to bulk your ship up.
Reply With Quote
  #824  
Old June 10th, 2003, 06:46 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by Suicide Junkie:
As I recall, the shields and armor are both leaky. That means, after the first hit, you will be taking some hull damage. Without armor/SIF, even a little hull damage will kill you, so you definitely need to bulk your ship up.
I believe I did mention this about 6 or 7 Posts down!

I guess SJ is just trying to reclaim his top poster crown after Fyron zipped by him!
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #825  
Old June 10th, 2003, 09:27 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Hey, this isn't the "Official" Star Trek Mod Discussion anymore?
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #826  
Old June 10th, 2003, 09:52 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Nope, the offical discussion is held at Fyron's forums unless kwok swiched it back here, and I doubt he has.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #827  
Old June 10th, 2003, 10:30 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by Ed Kolis:
Hey, this isn't the "Official" Star Trek Mod Discussion anymore?
I didn't expect that anyone would notice the slight title change! I really only changed it to condense the title a bit, that's all. However, I do prefer using Fyron's forum because you can create separate threads and most items don't get buried by Posts like this one!
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #828  
Old June 11th, 2003, 01:35 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Well, I wouldn't say that armor in the mod was like the armor feature in Voyager "Endgame", but it provides a little more protection once the shields have been knocked out (which only occurs once the generators are truly destroyed) - but not too much, a heavy weapon with a mount against most ships will cripple or destroy them.

But you're right - how would you guys really know? Oh well don't fret, I'm getting there...still .
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #829  
Old June 12th, 2003, 06:21 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by minipol:
The battle picture (preview) on your site looks very cool. drool ...
How's the testing coming along?
I have a question about the AI? Are you using an own AI or have you modfied the AI of say TMD?
The mod is vastly different than the regular game, especially in terms of organization, so any old AIs will be totally non-functional - so I'll be making my own AIs based closely on each race's behavior on Star Trek, but I'm sure I'll borrow some ideas from the best AIs.

Testing is going ok but a little bit slower than I'd because of other 'life' demands. There's some issues right now that I need to clear up to make the mod functional enough to let other people use it without a few workarounds.

I'll post a few more in-game images soon with the next update.

Edit: Drop by our official forum hosted by Fyron, there's plenty of more detailed discussion there that you might find interesting! Link is available through the website!

[ June 12, 2003, 17:22: Message edited by: Captain Kwok ]
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #830  
Old June 13th, 2003, 01:09 AM
minipol's Avatar

minipol minipol is offline
Second Lieutenant
 
Join Date: Jul 2002
Location: Belgium
Posts: 558
Thanks: 0
Thanked 0 Times in 0 Posts
minipol is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

The battle picture (preview) on your site looks very cool. drool ...
How's the testing coming along?
I have a question about the AI? Are you using an own AI or have you modfied the AI of say TMD?
__________________
A Se++ GdY $++ Fr+ C++++ Csc Sf++ Ai** AuO M MpT MpSk MpFd S--- Ss- RV Pw Fq Nd- Rp- G Mm++ Bb++ Tcp+ L++
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:24 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.