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  #821  
Old November 4th, 2004, 12:48 AM
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Default Re: Adamant Mod Discussion Thread

There are two sizes of cargo bays that need pictures, not to mention the racial trait specials. Does the bag work for the small one or should I do a different style trunk or a barrel or something?
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  #822  
Old November 4th, 2004, 12:56 AM
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Default Re: Adamant Mod Discussion Thread

Quote:
CovertJaguar said:

I was wondering, Fyron, was this anything like what you had in mind for the dimensional pockets?
I didn't really have anything in particular in mind... The AST Versions don't really need separate images, unless you really want to make them... they should be quite similar to the regular Versions, maybe of a different shade, or slightly larger or something...
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  #823  
Old November 4th, 2004, 04:53 AM
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Default Re: Adamant Mod Discussion Thread

It doesn't really matter to me, I'll just whip up a couple with different coloring for the AST tommorrow.
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  #824  
Old November 4th, 2004, 08:32 AM
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Default Re: Adamant Mod Discussion Thread

The sack one reminds me of Santa.
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  #825  
Old November 4th, 2004, 12:04 PM
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Default Re: Adamant Mod Discussion Thread

Quote:
Captain Kwok said:
The sack one reminds me of Santa.
Or the classic bag of holding...
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  #826  
Old November 4th, 2004, 02:47 PM
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Default Re: Adamant Mod Discussion Thread

/me drops a portable dimensional portal into the bag and runs away fast.
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  #827  
Old November 5th, 2004, 12:19 AM
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Default Re: Adamant Mod Discussion Thread

I don't remember exactly what happens if you do that, but I remember it being very very bad. Something along the lines of ripping open a dimensional rift. You don't want to be anywhere nearby when it happens.

Anyways, here are the other ones:


EDIT: And Behold the Astral Horse:

This one took a while, it was actually the first time I attemped this complex a model. I think it turned out well.
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  #828  
Old November 5th, 2004, 09:47 AM
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Default Re: Adamant Mod Discussion Thread

Neigh!!!
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  #829  
Old November 5th, 2004, 09:54 AM
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Default Re: Adamant Mod Discussion Thread

CovertJaguar, you NEED to contact Aaron Hall about developing art for SE5, NOW!
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  #830  
Old November 5th, 2004, 12:39 PM
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Default Re: Adamant Mod Discussion Thread

Indeed, great !
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