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  #831  
Old November 5th, 2004, 04:45 PM
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Default Re: Adamant Mod Discussion Thread

Like the horse. And the other stuff, but I'm pretty sure I already said that.
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  #832  
Old November 5th, 2004, 05:38 PM
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Default Re: Adamant Mod Discussion Thread

CovertJaguar, could you please repost the following images with black backgrounds, rather than transparent? Thanks.

Summoning Circle 2.png
Scrying Pool 2.png
Flag Bridge.png
New Minor Helm.png
Atmosphere Generator.png
Luxurious Crew Quarters.png
Basic Helm.png
Major Helm.png
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  #833  
Old November 5th, 2004, 07:39 PM
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Default Re: Adamant Mod Discussion Thread

Here you go:


You are going to use the blue summoning circle?


You only want the Atmosphere Generator? I'll post both the minor and major ones anyway:


I think I'm going to redo the Luxurious Crew Quarters. I can give you the spartan ones that I just finished though:


Quote:
CovertJaguar, you NEED to contact Aaron Hall about developing art for SE5, NOW!
As I said before I really don't have time for more than one project.
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  #834  
Old November 5th, 2004, 11:59 PM
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Default Re: Adamant Mod Discussion Thread

Quote:
You are going to use the blue summoning circle?
Wouldn't hurt to have two Versions, on for normal races and one for Zero Gravity Engineers. Or even to distinguish between ship and base mounted space yards (which are quite different in abilities) instead.
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  #835  
Old November 6th, 2004, 06:27 AM
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Default Re: Adamant Mod Discussion Thread

I could do more colors of the summoning circles if you want them.

Here are the normal Crew Quarters:


And here are the Luxurious Crew Quarters:


EDIT: Here is the Staff of Teleportation:


EDIT2: Here is the Telescope:


Here is the Astral Collector:
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  #836  
Old November 7th, 2004, 06:55 AM
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Default Re: Adamant Mod Discussion Thread

Am I the only one here today?

Anyway I have some more, the Astral Monster Gates:
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  #837  
Old November 7th, 2004, 09:39 AM
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Default Re: Adamant Mod Discussion Thread

The monster gates look a little too bright.
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  #838  
Old November 7th, 2004, 06:09 PM
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Default Re: Adamant Mod Discussion Thread

Quote:
Captain Kwok said:
The monster gates look a little too bright.
Indeed. The Staff of Teleportation is as well. I would prefer a minimum of random light glares like that.
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  #839  
Old November 7th, 2004, 09:25 PM
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Default Re: Adamant Mod Discussion Thread

I really like the astral collector.
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  #840  
Old November 7th, 2004, 09:36 PM
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Default Re: Adamant Mod Discussion Thread

Quote:
I really like the astral collector.
Yah, that one turned out really well.



As for the less flare effects, do these look better:
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