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  #831  
Old September 30th, 2004, 11:02 AM
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Arryn Arryn is offline
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Default Re: 2 Horror Harmonica Bugs

Quote:
Taqwus said:
Are they? Hm. Might be confusion on my part.
Yes, they are.

Perhaps my senility of yesterday is contagious? I advise plenty of bedrest, followed by copious amounts of caffeine.
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  #832  
Old September 30th, 2004, 12:09 PM
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Default Re: 2 Horror Harmonica Bugs

Quote:
Kristoffer O said:
1) The harmonica casts wailing winds at the start of a battle. This spell doesn't end upon the disappearence of the caster it seems.
Well, yes, but shouldn't Wailing Winds make the enemy MORE likely to rout, instead of making them unroutable?
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  #833  
Old September 30th, 2004, 03:56 PM

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Default Re: 2 Horror Harmonica Bugs

Quote:
littlemute said:
The game seems to crash whenever I equip a leader with the lamp that summons the genie and give him the order to summon.
Thanks!
Have you patched to 2.14? That was a bug introduced in 2.13 and should be past now.
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  #834  
Old October 2nd, 2004, 02:07 PM
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Default Re: 2 Horror Harmonica Bugs

these are likely known bugs, but here goes:

Antrax, lord of banefires, has 11 attack, +3 for fire bonus, = 11

and Magoth the archdevil has susceptibility to cold: 0% (this is while holding the forbidden light, if that gives 50% cold resist it is undocumented).

As well, other battles have shown that the twin axes a) only ever chop off one arm, and b) losing this arm has no effect on the recipient. I was so hoping for something along the lines of the black knight in Monty Python and the Holy Grail...

ahh, that was the dream ;(

as it is, i switched out the two axes for a sword of swiftness and main gauche. only 3 attacks instead of 4, but +14 defence...

edit: ah solved antrax. took off his fire helmet and then replaced it and his attack is back where it should be. still a bug, but less irritating

double edit: ok, it seems that the forbidden light gives 50% fire resist and 50% cold resist.
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  #835  
Old October 2nd, 2004, 05:38 PM
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Default Wraith centurions & Ritual of Rebirth

Hello.

To my amazement, I saw in a MP game an enemy Wraith Consul (No.1 in HoF) brought back from dead as mummy with Ritual of Rebirth.
A quick SP test confirmed that it is possible to bring back dead Soul Gate's Wraith centurions/consuls/senators as mummies with Ritual of Rebirth.
Spell description has it that it doesn't work on undead, forum search reveals that mummies are the only undead it's supposed to work. Soul Gate is thus even scarier than before.
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  #836  
Old October 2nd, 2004, 08:40 PM

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Default Re: Wraith centurions & Ritual of Rebirth

Mages should never, ever, cast Breath of Winter unscripted.


Not even when they are in a target-rich environment, targets being tentatively classified as "friendly troops" and eventually classified as "stiffs".

Thank you for your attention.
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  #837  
Old October 3rd, 2004, 03:08 AM

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Default Re: Wraith centurions & Ritual of Rebirth

hello. i have a kinda something to report about.
at my current SPgame im playing Abysia. and have casted Looming Hell. i get that Något Kick Report when i try to view a battle between lured soldier and his commander. this battle occurs in my province! so there must be a stealthy enemy army hiding in my province. Något Kick states that there is "bad vsr eader"? what does this all mean?
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  #838  
Old October 3rd, 2004, 05:56 PM
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Default Re: Dominions II Bug Thread

I believe that the bug that keeps you from being able to cast a spell at a bonus site unless you have enough gems to cast the spell normally still exists. This shows up most noticeably when you find the Ultimate Gateway or the Oak of Ages. In these cases, when casting lichcraft for example, the spell will only be cast if you have 25 death gems, but only 12 death gems will be taken out of your inventory to pay for it.
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  #839  
Old October 3rd, 2004, 07:07 PM

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Default Re: Dominions II Bug Thread

Quote:
Graeme Dice said:
I believe that the bug that keeps you from being able to cast a spell at a bonus site unless you have enough gems to cast the spell normally still exists. This shows up most noticeably when you find the Ultimate Gateway or the Oak of Ages. In these cases, when casting lichcraft for example, the spell will only be cast if you have 25 death gems, but only 12 death gems will be taken out of your inventory to pay for it.
I've encountered this bug as well, and I'd say there are other sites beyond the above 2 where there is a noticeable effect.
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  #840  
Old October 3rd, 2004, 07:38 PM
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Default Re: Dominions II Bug Thread

Quote:
Thufir said:
Quote:
Graeme Dice said:
I believe that the bug that keeps you from being able to cast a spell at a bonus site unless you have enough gems to cast the spell normally still exists. This shows up most noticeably when you find the Ultimate Gateway or the Oak of Ages. In these cases, when casting lichcraft for example, the spell will only be cast if you have 25 death gems, but only 12 death gems will be taken out of your inventory to pay for it.
I've encountered this bug as well, and I'd say there are other sites beyond the above 2 where there is a noticeable effect.
Yep. With the big Blood sites (one 40 and one 60) it's a huge bug and inconvenience. Sometimes you can dick around, adjusting the order you do things in (casting the big blood spell _first_, then little blood spells, then forging since it isn't affected by the bug) and other times you're just plain screwed: you have 119 blood slaves out of 120, you have the blood mage to cast the spell in the right place, and you can't cast it, while the next turn you lose the province in part because of the bug keeping you from summoning an army / SC there.
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