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January 27th, 2004, 04:33 AM
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Shrapnel Fanatic
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Re: SE5, Tell Aaron what\'s on your Wish List
GLV has mentioned "descending" when making remarks to me in at least 4 Posts so far... And the fact that he used "condescending" in the first such post indicates to me that he is saying "descending" for some purpose...
[ January 27, 2004, 02:35: Message edited by: Imperator Fyron ]
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January 27th, 2004, 05:55 AM
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Brigadier General
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Re: SE5, Tell Aaron what\'s on your Wish List
Weapons with “facing” might be nice but that could get pretty complex after awhile from a modding stand point. The multi tile ships are ok, but then the entire system map will need to be expanded (hex maybe) or you run the risk of getting perspectives, which is what you are trying to set, way out of scale with planets. I like Paul’s zoom feature.
[ January 27, 2004, 03:57: Message edited by: President Elect Shang ]
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January 27th, 2004, 05:56 AM
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Shrapnel Fanatic
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Re: SE5, Tell Aaron what\'s on your Wish List
I think the ships would just be multi-tiled in combat, so the system map is fine, just the combat map needs to be bigger. Of course, it would still be a great idea to go with a hex map instead of square map...
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January 27th, 2004, 12:19 PM
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Corporal
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Re: SE5, Tell Aaron what\'s on your Wish List
Yeah, I meant that they would be multi tiled in the tactical combat map, not system.
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January 27th, 2004, 06:06 PM
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General
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Re: SE5, Tell Aaron what\'s on your Wish List
Here's something I'd love to see, although I have a feeling it might be contraversial:
I don't think the straight Jubilant->Happy->Indiferent->etc scale is enough. Therefore, how about if every planet tracked not only the population's happiness, but their loyalty to each and every empire in the game. A population's loyalty toward a given empire could be modified by battles and intel and facilities and troops and plagues and cures and various other game elements, and could be used to make planet captures, rebellions, coups and even ground combat militia behave more convincingly.
For example, a planet that has just been captured may be loyal to its original owner and attempt to stage a coup. Or it might even try to convert to the original owner's ally if that ally's ships entered the system. Similarly, if you recapture one of your planets from a hated enemy, the population should assist in your invasion attempts and then welcome you back rather than try to fight you off and then riot automatically. The values governing this behaviour should be hidden from the player, although a rough indication of a population's loyalty might be visible.
Even if these values did little or nothing in the game's first release, functionality that uses them could be patched in later, and of course the values would have to be moddable for those that don't like them.
I realise that it would mean increasing the size of the savegame files significantly, but as the average PC's storage, processing power and bandwidth capacities continue to increase, I think Malfador should make the most of it.
Similarly, I think each ship should record not only the crew's experience but its loyalty and morale. Ships could then spontaneously join another empire if you don't look after them, or mutiny and turn into rogue/ pirate craft.
Also, all these loyalty settings would have to be modifiable by race: For instance I don't think a Borg or Cylon planet would ever be likely to mutiny...
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January 27th, 2004, 11:59 PM
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Shrapnel Fanatic
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Re: SE5, Tell Aaron what\'s on your Wish List
Just don't turn it into some silly "culture" rating like in Civ 3...
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January 28th, 2004, 01:03 AM
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Second Lieutenant
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Re: SE5, Tell Aaron what\'s on your Wish List
You know the loyalty factor to each and every empire is a good idea - with the increasing abilities of modern PCs yes aaron should take advantage of it. Planets with multiple types of races (ie captured planets with my and the previous races on the same planet would also present some event based sceniros ie revolt, racial genocide by the citizens, peaceful co existance, benefits in terms of production rates, ability to utilise the same technology,) ie enemy race puts up objections to treatment of its citizens, citizens exchanged back to original race for say resources or technology - using the citizens as a bargining tool ! ALso civil war on planets with multiple races (or create a new empire / hybrid empires)
Zoom feature is also a good idea - hex versus a square based tactical combat map.
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January 28th, 2004, 02:23 AM
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Shrapnel Fanatic
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Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Just don't turn it into some silly "culture" rating like in Civ 3...
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on the other hand, i never had a city defect, to or from me, becuase of culture. on the other hand, i didn't play much.
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January 28th, 2004, 03:01 AM
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Second Lieutenant
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Re: SE5, Tell Aaron what\'s on your Wish List
Well the revolt for planets idea is interesting, what about random ship defections and troop defections as a event basis and not a intel project. Ie troop x amount on planet x hijack transport ship and move to planet y or troop planets join up with pirates and move to x location - what about trap planets ie instead of alien device - anicent alien races cloaked ships activate as youre ships approached the planet and combat ensured - you might have to destroy the alien ships before you can colonize the planet but might get a alien ship join youre race (perhaps with advanced tech you havent got yet) you cannot mothball or anayaise but the alien race will serve as mercenaries to youre race - you can then use that ship as any other ship but you would have an advantage in combat - the offset was that once it was destroyed you wouldnt have access to it again. ?
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January 28th, 2004, 04:06 PM
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Corporal
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Re: SE5, Tell Aaron what\'s on your Wish List
I would really like to see warp engines as a seperate component.
I would also want them quite large in their first incarnations so you have to pick whether to build that badass big gun battleship or a not so powerful ship that can be used one the offense. Would lengthen the game considerable, as defenders would have a natural advantage until tech reduced the warp engine's size.
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