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January 27th, 2005, 01:57 AM
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Corporal
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Join Date: Feb 2004
Location: Canada
Posts: 170
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Re: The Star Trek Mod - 1.9.0.9 Update Released
ooo someone talked you into balance > diversity, wish i'd been there for that one
O well if its all the same it doesnt much matter then :S
Still, great mod
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January 27th, 2005, 02:06 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Re: The Star Trek Mod - 1.9.0.9 Update Released
It's the "skip armor" damage type that is particularly potent in leaky shield mods... not 1/2 damage to shields.
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January 27th, 2005, 02:07 AM
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Corporal
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Join Date: Feb 2004
Location: Canada
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Re: The Star Trek Mod - 1.9.0.9 Update Released
hmmm, looking at the weapons report seems there is still some diversity there, which is good
So how would one effectively use the 1/4 and 1/2 dmg to shields 2x fire rate wpns effectively in combat if there dmg is less than that of the 1x and normal dmg to shield wpns?
I also noted a slight problem in the Borg and 8472 files, it appears neaither use shields on their designs (especially later ship models). THere is a high requirement for armour but in practice the typicial Borg Fusion Cube has on 3 peices of regeneterive armour making it actually very easy to destroy. Also noted that a lot of the later desighs call for less shields than previous designes (all other races). Could be because of the shield skipper weapons, not sure.
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January 27th, 2005, 03:58 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Thanked 30 Times in 18 Posts
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Re: The Star Trek Mod - 1.9.0.9 Update Released
Perhaps a mount is in order than? What would be a good setting for the mount?
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 30th, 2005, 10:49 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: The Star Trek Mod - 1.9.0.9 Update Released
A Generic ship set, with slightly different color schemes, has been posted and added to the mod.
The neutral races will use this ship set by default with the exception of Neutral 007 and Neutral 010 which have the same set, but colored differently
Generic Ship Set
Also please visit the official Star Trek Mod forum over at www.spaceempires.net
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 30th, 2005, 11:00 PM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: The Star Trek Mod - 1.9.0.9 Update Released
AT: That generic set is darn nice.
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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January 31st, 2005, 02:22 PM
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Sergeant
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Join Date: Sep 2004
Location: Belgium
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Re: The Star Trek Mod - 1.9.0.9 Update Released
imho in that shipset the massive and huge carrier should be swapped, the massive one is smaller than the huge one.
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January 31st, 2005, 03:13 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: The Star Trek Mod - 1.9.0.9 Update Released
Boran_blok, your right, They are swapped. I wonder how I managed that?
Thanks Pathfinder.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 1st, 2005, 04:39 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: The Star Trek Mod - 1.9.0.9 Update Released
Fixed the error. Ready to start testing 1.9.1.1
Added the new sets for four of the minor races. Now all shets in the mod are original
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 3rd, 2005, 03:52 PM
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Private
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Join Date: Jan 2005
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Re: The Star Trek Mod - 1.9.0.9 Update Released
Just finished a round of 1.9.0.9 and I thought that fighters, and shuttles were two hard for a normal ship to take out.
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