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June 4th, 2002, 09:42 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Babylon 5 Mod
Ok ok all, I'll make a big large evil B5ModGold file with EVERYTHING in for those of you computer illiterates !
I'll do this this evening, here I'm at office ...
And yes, it'll be a 20 Mb download !
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June 4th, 2002, 09:51 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Babylon 5 Mod
Ready !
The Full B5Mod GOLD is available !!
Get it at B5ModGold
Note 1 : I host it myself, so you won't get this silly filenamenumber ...
Note 2 : unzip it in your SE4 mod directly with Winzip, a B5ModGold folder will be created
Note 3 : IT'S NEAR 20 MB HEAVY, so be patient if you're on telephone modem
Enjoy !
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June 4th, 2002, 09:58 PM
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Major
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Join Date: Oct 2001
Location: Lansdale, PA
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Re: Babylon 5 Mod
Thanks much PDF
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June 4th, 2002, 11:50 PM
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Sergeant
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Join Date: Jan 2002
Location: Den Haag, The Netherlands
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Re: Babylon 5 Mod
GREAT!!! , I can't wait and see this new b5 mod, I had much fun with the previous ones.
Great job!!
Sparhawk
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Propaganda will let you win a war
--sparhawk
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June 5th, 2002, 01:28 AM
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Private
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Join Date: Jun 2002
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Re: Babylon 5 Mod
I hate to be a fly in the ointment.. but with this new mod package.. you cant build anything but sattelites and weapons platforms! And when you scroll through the portraits you get a bunch of errors when you cross over some races.
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June 5th, 2002, 02:55 AM
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Major
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Join Date: Oct 2001
Location: Lansdale, PA
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Re: Babylon 5 Mod
Make sure you go into the racial traits and choose to be either a:
1) B5 Standard Race
2) B5 Nomadic Race (No colony ships - not ready for prime time)
3) B5 Ancient Race (Vorlon/Shadows/Torvalus/Kirishiac)
Then be sure to choose a race o you have access to their weapon/tech tree.
The reason you are likely getting errors for some of the races (probably Brakiri, Vree, Drazi & Raiders) is that those are unfinished sets. Just go to the B5ModGold/Pictures/Races folder and move those folders elsewhere.
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June 5th, 2002, 04:25 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Babylon 5 Mod
Val: Aye, I had a bit of a problem with the Raiders...just had to dig out their Race_portrait pic and they were good to go. Haven't used them yet though except to make an .emp file...
PDF: I think you may have used an earlier components picture folder. The gold one you posted doesn't have the tiny fighter fission engine pics. The Raider race pic was also missing, which is also in the latest folder for them..
[ June 05, 2002, 03:41: Message edited by: pathfinder ]
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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June 5th, 2002, 05:12 AM
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Major
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Re: Babylon 5 Mod
I am actually working on a special shipset/progression for the raider ships. They are one of a few exceptions from picking one of the three B5 Race types. The other exceptions -so far- are the Technomages and the Legion.
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June 5th, 2002, 09:48 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Babylon 5 Mod
Quote:
Originally posted by pathfinder:
PDF: I think you may have used an earlier components picture folder. The gold one you posted doesn't have the tiny fighter fission engine pics. The Raider race pic was also missing, which is also in the latest folder for them..
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Hmmm, strange, I installed ALL parts of the mod in time-ascending order : basic core, then data, then updates, Last unfinished sets...
I started a couple of games without problems, so I supposed it was ok.Perhaps I missed stg, but can't see what !
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June 5th, 2002, 12:17 PM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Babylon 5 Mod
Hmmm....I'll go check tonight and see what the difference is/was (if any). Maybe it is I who is in error...won't be the first time...
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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