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  #851  
Old June 4th, 2002, 09:42 AM

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Default Re: Babylon 5 Mod

Ok ok all, I'll make a big large evil B5ModGold file with EVERYTHING in for those of you computer illiterates !
I'll do this this evening, here I'm at office ...
And yes, it'll be a 20 Mb download !
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  #852  
Old June 4th, 2002, 09:51 PM

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Default Re: Babylon 5 Mod

Ready !
The Full B5Mod GOLD is available !!
Get it at B5ModGold

Note 1 : I host it myself, so you won't get this silly filenamenumber ...
Note 2 : unzip it in your SE4 mod directly with Winzip, a B5ModGold folder will be created
Note 3 : IT'S NEAR 20 MB HEAVY, so be patient if you're on telephone modem

Enjoy !
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  #853  
Old June 4th, 2002, 09:58 PM

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Default Re: Babylon 5 Mod

Thanks much PDF
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  #854  
Old June 4th, 2002, 11:50 PM
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Default Re: Babylon 5 Mod

GREAT!!! , I can't wait and see this new b5 mod, I had much fun with the previous ones.

Great job!!

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  #855  
Old June 5th, 2002, 01:28 AM
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Default Re: Babylon 5 Mod

I hate to be a fly in the ointment.. but with this new mod package.. you cant build anything but sattelites and weapons platforms! And when you scroll through the portraits you get a bunch of errors when you cross over some races.
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  #856  
Old June 5th, 2002, 02:55 AM

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Default Re: Babylon 5 Mod

Make sure you go into the racial traits and choose to be either a:
1) B5 Standard Race
2) B5 Nomadic Race (No colony ships - not ready for prime time)
3) B5 Ancient Race (Vorlon/Shadows/Torvalus/Kirishiac)

Then be sure to choose a race o you have access to their weapon/tech tree.

The reason you are likely getting errors for some of the races (probably Brakiri, Vree, Drazi & Raiders) is that those are unfinished sets. Just go to the B5ModGold/Pictures/Races folder and move those folders elsewhere.
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  #857  
Old June 5th, 2002, 04:25 AM
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Default Re: Babylon 5 Mod

Val: Aye, I had a bit of a problem with the Raiders...just had to dig out their Race_portrait pic and they were good to go. Haven't used them yet though except to make an .emp file...

PDF: I think you may have used an earlier components picture folder. The gold one you posted doesn't have the tiny fighter fission engine pics. The Raider race pic was also missing, which is also in the latest folder for them..

[ June 05, 2002, 03:41: Message edited by: pathfinder ]
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  #858  
Old June 5th, 2002, 05:12 AM

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Default Re: Babylon 5 Mod

I am actually working on a special shipset/progression for the raider ships. They are one of a few exceptions from picking one of the three B5 Race types. The other exceptions -so far- are the Technomages and the Legion.
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  #859  
Old June 5th, 2002, 09:48 AM

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Default Re: Babylon 5 Mod

Quote:
Originally posted by pathfinder:

PDF: I think you may have used an earlier components picture folder. The gold one you posted doesn't have the tiny fighter fission engine pics. The Raider race pic was also missing, which is also in the latest folder for them..
Hmmm, strange, I installed ALL parts of the mod in time-ascending order : basic core, then data, then updates, Last unfinished sets...
I started a couple of games without problems, so I supposed it was ok.Perhaps I missed stg, but can't see what !
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  #860  
Old June 5th, 2002, 12:17 PM
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Default Re: Babylon 5 Mod

Hmmm....I'll go check tonight and see what the difference is/was (if any). Maybe it is I who is in error...won't be the first time...
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