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April 2nd, 2006, 09:16 PM
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Major
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Join Date: Sep 2005
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Re: Dominions 3 Wishlist
I dunno if this has been mentioned, and maybe it would be something for dom 4, but it would be cool if there where temporary magic sites that do some really interesting things -
for example, maybe a dragon's lair, where a hero can enter, and a combat round ensues with an independant dragon - if the hero should win then he gets some sort of special power bonus. like bathing in the dragon's blood gives him increased protection and protection against whatever element the dragon represented (or poison.)
This could also be used for such as the domes that protect a province, or other province enchantments - maybe through magic someone could put up temporary sites that increase luck or prodictivity, temperature, order, or magic. Perhaps temporary sites that decrease unrest, or increase gold.
Anyway I think it would give players and mapmakers a new element to the game.
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April 2nd, 2006, 11:27 PM
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Shrapnel Fanatic
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Re: Dominions 3 Wishlist
Not a bad idea. You can kindof fudge that by creative assigning of sites to that province and then posting a dragon there. There are a number of "created" provinces that can be done on maps.
Check out the SemiRandom project
http://www.dom2minions.com/SemiRandom.shtml
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 3rd, 2006, 12:14 AM
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Major
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Re: Dominions 3 Wishlist
yeah, but I guess the idea is that they go away after an event, or are summonable by players, and go away after x rounds, like the dome enchantments.
heck, I guess these could even sometimes appear as random events! that would be cool.
additionally: it would be fun if an "apprentice assassin" attacked a commander every turn in a province with the assassin's guild (or whatever it is called) until the site was found. (and, I suppose, required some blood to find)
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April 3rd, 2006, 03:28 AM
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Sergeant
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Re: Dominions 3 Wishlist
That falls under the heading of "dungeons" which was discussed somewhere in the depths of this thread. I think I'd like site searchers who are one point low to reveal a little dungeon. The main reward of clearing it would be the site. Anything to make site searching more interesting...
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April 3rd, 2006, 11:35 AM
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Shrapnel Fanatic
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Re: Dominions 3 Wishlist
Hmmm we have "enter site to xxxxx" type sites now. I wonder if you could do a site where entering it creates a group you have to fight (entering the cave brings forth a dragon with random low-equipment). It might be abuseable with charm spells and such but it could be fun. Probably not good for mP games but it would be a great MOD
in some of my games I threw around random monsters with random equipment into random provinces. It was kinda fun when you could run into anything from a slinger to a god and they could have any scarey piece of equipment
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 3rd, 2006, 12:36 PM
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National Security Advisor
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Join Date: Sep 2003
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Re: Dominions 3 Wishlist
Quote:
Gandalf Parker said:
Hmmm we have "enter site to xxxxx" type sites now. I wonder if you could do a site where entering it creates a group you have to fight (entering the cave brings forth a dragon with random low-equipment). It might be abuseable with charm spells and such but it could be fun. Probably not good for mP games but it would be a great MOD
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If the Void Gate is possible, simple attack should be easy. If Illwinter implements it is another matter entirely. And, to tell the truth, there'd be many things I'd rather see than even my own suggestions about more important heroes with unique magic items and/or adding national spell to the nation's spell list. After all, it's not the exceptions which make a game, but the basic rules.
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April 3rd, 2006, 08:32 PM
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Second Lieutenant
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Re: Dominions 3 Wishlist
Is the option of omitting spells from SP or MP games in Dom 3?
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April 3rd, 2006, 08:35 PM
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General
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Re: Dominions 3 Wishlist
Quote:
OG_Gleep said:
Is the option of omitting spells from SP or MP games in Dom 3?
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Oh I definitely hope so!
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April 3rd, 2006, 11:33 PM
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Major General
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Re: Dominions 3 Wishlist
You can omit spells from Doms 2 with a mod. It's pretty easy... but it makes the game a bit boring.
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April 4th, 2006, 03:16 PM
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General
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Re: Dominions 3 Wishlist
Quote:
Saber Cherry said:
You can omit spells from Doms 2 with a mod. It's pretty easy... but it makes the game a bit boring.
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Disabling overpriced spells the AI opponents wastes gems casting or powerful spells not used by the AI(FlamesfromtheSky) actually makes the game more challenging within SinglePlayer.
Also for multiplayer games it helps to disable specific spells which are considered too powerful(GhostRiders) or broken(Stygian Paths). Sure they can be adjusted for balance but then everyone playing has to agree on the balance which takes additional time and the next game may have different players with different views... easier to just disable the spell.
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