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  #851  
Old August 14th, 2008, 03:11 AM
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Default Re: KingMaker - let the Ascension War commence!

Quote:
Originally Posted by Xietor View Post
Just send the gems to me.

A blind werewolf would be immune to the petrify effect of the Stone Sword. So the Stone Sword, Boots Quickness, ring tamed lighting(without 100 sr you are doomed), amulet magic resistance., bone armor, spirit helm. I would want some mr and revig.

If we are limited to constr 6. Shadow Brand/vine Shield. Aoe effect of weapon works without hitting the target.

I'm going to go out on a limb and say you must include either Nethgul, or Sandals of the Crane, to get the full "chaos" effect generated through repeated Blinking. :P

And ummm, why would Blindness make you immune to the Stone Sword?
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  #852  
Old August 14th, 2008, 04:32 AM

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Default Re: KingMaker - let the Ascension War commence!

I assume you'd be immune to the stone sword because the petrify effect works like the gorgon medusa. You could only be petrified by looking at the medusa, and if you're blind, you cannot look at her. Whether this is intentional by the developers or an oversight is something I couldn't answer.
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  #853  
Old August 14th, 2008, 07:20 AM
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Default Re: KingMaker - let the Ascension War commence!

I, unfortunately, have no interesting tales to tell about beating the Sidhe, mostly, because it seems that they've stopped really caring about what happens in Ulm. They're still trying to avoid my large army of Black Knights, as it seems they fear death very much . By now, I think all of the O'Giantslayers have vacated Ulm, likely going on to greener (likely soon to be redder, one way or another) pastures which do not involve Black Knights or Arbalests (which are surprisingly effective if the Sidhe get in range).

Finally, I can't really think of any Werewolf ideas that actually work, due to not having much time and also being a newb. However, I can suggest prying a Frost Brand from the cold dead hands of a Sidhe (preferrably an O'Giantslayer) and then giving it to a blind werewolf. If you can get one, an Eye Shield would be nice too (but if not, a Vine Shield works just as well). Less because it would work against the Sidhe and more because it would be fun to give them a taste of their own medicine and/or watch how well-prepared they are against Eye Shields and Frost Brands (in fact, you could probably sneak around Sidhe lands too if you happen to have a spare spy or the money to get one).

One last thing: I do plan on at some point, for however brief a period, owning the Forge of the Ancients. Preferably not by going to war with Agartha.

Last edited by Darkwind; August 14th, 2008 at 07:24 AM..
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  #854  
Old August 14th, 2008, 09:08 AM
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Default Re: KingMaker - let the Ascension War commence!

I'm honored I'm somehow still the focus of the world's conspiracies.

As for those wolves...give them "Nightgown of the Grandmother"...the ambush opportunities should be obvious.
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  #855  
Old August 14th, 2008, 11:41 AM

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Default Re: KingMaker - let the Ascension War commence!

Oh i am not involved in any "conspiracy." The chances of Utgard ever seeing the Stone Sword are slim and none. I just could not pass up the challenge.

Darkwind, you can cast the Forge, you just have to use more gems then LA Agartha used. Then you will "own" it. I think Dr P said he would contribute earth gems to a "freindly" nation casting the Forge, so you may want to talk to him if you have constr. 7.

I doubt MA Ulm owning the Forge will create the stir LA Agartha owning it has. LA Agartha does not mind if you overwrite their global, that is all part of the game. Globals get dispelled and overwritten all the time. No one has a claim to a global.
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  #856  
Old August 14th, 2008, 04:20 PM
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Default Re: KingMaker - let the Ascension War commence!

I will absolutely contribute earth gems to MA Ulm putting up the forge. I'd expect a few items in return, but that's only fair and reasonable, I think.

More to the point, we should get a consortium together of ~3 players to combine forces and help MA Ulm put up the forge. A reasonable division of items could then be arranged.

If this sounds like a reasonable plan to anyone else, PM me.

LA Agartha can send me flowers in exchange for saving him from destruction at the hands of the rest of the world
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  #857  
Old August 14th, 2008, 05:35 PM

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Default Re: KingMaker - let the Ascension War commence!

Agrat bat Malat, Manticore, Pretender of EA Abysia, had his soul forcibly removed by a Sibyl. He and his band of Burning Ones, Misbreds, Warlocks, and Fire Mages, have been slain. They are no more.

Though they still own a swamp province.....it is over.

I would like to thank Bananadine for playing. And again compliment him on his skill in playing the EA Abysians. They were a tough out. Much much tougher than I bargained for.
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Last edited by Xietor; August 14th, 2008 at 05:54 PM..
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  #858  
Old August 14th, 2008, 06:49 PM
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Default Re: KingMaker - let the Ascension War commence!

Here we have the heroic Arthgallo heroically attacking the LA Agarthan capital:


And here he is heroically abiding by the 50-turn battle limit:


Eriu leads the charge against the Agarthan nemesis. Any nation that fights against Eriu fights for Agartha. Namely, LA Marignon, LA Utgard, MA Ulm, & MA Jotunheim. Puppets.

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  #859  
Old August 14th, 2008, 07:06 PM
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Default Re: KingMaker - let the Ascension War commence!

Quote:
Originally Posted by DrPraetorious View Post
More to the point, we should get a consortium together of ~3 players to combine forces and help MA Ulm put up the forge. A reasonable division of items could then be arranged.
The problem with that is that Ulm is nowhere near const 7, due to trying to get Iron Blizzard, and also the rather costly fight against Eriu (our stocks of gold are down from maybe 7000+ at our peak to ~2500, though that's still quite a bit). I'd love to try though.

Also, I applaud (quietly, due to not wanting MA Ulm proper to be blighted multiple times per month for the next year) Eriu's fight against Agartha; Monny would due, had he hands to clap with. An attempt to get out of war with 4 other nations (by the way MA Jotunheim is AI and has barely any provinces so it's really only three), but laudable nonetheless. Anon the Black Priest, however, would likely not clap, though he mostly exists to give a healthy dose of Not Expecting the Marignese (Marignonian? Marignian? Marignonese?) Inquisition to Monny, and also comedic relief (although the comfy chair does that just as reliably).

How did I manage to get Monty Python involved in my roleplaying as MA Ulm? The world may never know.
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  #860  
Old August 14th, 2008, 09:29 PM

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Default Re: KingMaker - let the Ascension War commence!

On turn 42 the contenders all have 40 plus provinces, though with the Forge up, and a tremendous lead in research, LA Agartha is the race to beat. And likely the easiest path to 15 with easy access to the water nations, which, unlike the last Big Game, seem to be vulnerable.

But the knocking on the door races are, drum roll

Niefel, MA and LA Marignon, Helheim, LA Caelum, and Bandar Log.

Judge for yourself. the numbers do not lie:

http://www.llamaserver.net/showScore...game=KingMaker
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