|
|
|
|
|
October 19th, 2004, 09:21 AM
|
|
First Lieutenant
|
|
Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Dominions II Bug Thread
Interesting. They seem to have vampire-like names as well.
I am going to see how the Arch-devil twins behave when I move them around, get them into combat etc...
Maybe the devs should take a peek at the game files? It's Newbies_Unite on mosehansen.dk
|
October 19th, 2004, 01:26 PM
|
|
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Dominions II Bug Thread
It is probably a strangeness with immortality and individuals with immortalitylike powers. We recently investigated an initiate that cast phoenix pyre, was killed and divided himself into two identical initiates. When one died his mirror image remained on the battle field with negative HP's. JK has taken a look into the matter. Hopefully it is one immortality bug and not two.
|
October 21st, 2004, 01:03 PM
|
|
First Lieutenant
|
|
Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Dominions II Bug Thread
Well my arch-devil twins are definitely inseperable, though they can command different bodies of troops.
I sent Furcas in one direction with a large body of troops, and his twin Gravesoul in the other. After the turn hosted, Furcas had, in fact, followed Gravesoul... but not before dropping all his troops off at his original destination!!
Very screwy.
|
October 21st, 2004, 01:15 PM
|
|
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Dominions II Bug Thread
Indeed!
Did he ever use Phoenix Pyre?
|
October 21st, 2004, 02:02 PM
|
|
First Lieutenant
|
|
Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Dominions II Bug Thread
No... no phoenix pyre. Although I have seen it used by others on recent turns.
However I doubt it is related to phoenix pyre, more likely related to the death of Vampire Lords in friendly dominion.. when the capital is occupied. This has been happening quite a bit as I hold Man's capital and every turn I kill a few of his Vampire Lords. It seems logical since these commanders show up with exactly Vampire Lord magic paths, and Vampire Lord style names (Gravesoul, Plaguesinger etc).
Another player in this same game experienced the exact same phenomenon summon a Water Queen... he has duplicate Water Queens with Vampire Lord magic paths.
|
October 22nd, 2004, 03:45 AM
|
Lieutenant Colonel
|
|
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Dominions II Bug Thread
About Mist:
I'm unsure if Mist really works, so far I have tested how the range is supposed to be restricted, and crossbowmen can still fire at their maximum range under the spell.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
|
October 22nd, 2004, 06:36 PM
|
|
First Lieutenant
|
|
Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Dominions II Bug Thread
Ok, now it is my turn to complain about radically different replay/results.
Again in Newbies_Unite. Server and Client both on 2.14.
I assaulted a castle defended by numerous Vampire Lords and air queen with some mechanical men. I had a large body of wights, mechanical men, devils, an arch devil, king of elemental earth, a superb wraith lord.
IN THE REPLAY:
The defending vampires battle summoned a huge horde of undead and after a long and tortuous fight my force eventuall one through to the casters and slaughtered them, although my wraith lord died in the final stages.
IN THE ACTUAL GAME:
I lost the battle, losing 80% of my force, killing only 10 mechanical men. My wraith lord actually survived and retreated, but my arch devil died.
In short COMPLETELY different results. I have seen others recently posting of similar experiences, and I think I can now confirm them... something is borked!
Now, mind you, this game is already experiencing some interesting bugs, so maybe it is related somehow?
|
October 22nd, 2004, 06:44 PM
|
|
First Lieutenant
|
|
Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Dominions II Bug Thread
Oh and, pursuant to my previous bug report:
www.soapyfrog.net/dom2/plaguestorm2.jpg
|
October 23rd, 2004, 10:18 AM
|
|
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Dominions II Bug Thread
The battle results are probably a side effect of the immortality bug. There seems to be plenty of repeated strangenesses in that game. Could the host send over the game to info at illwinter com? Fatherland and turn files.
A nice little fellow that tarrasque Best buy ever!
|
October 23rd, 2004, 06:12 PM
|
Second Lieutenant
|
|
Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
|
|
Re: Dominions II Bug Thread
Quote:
A nice little fellow that tarrasque Best buy ever!
|
Wow. A 3B 3D Tarrasque. Finally something that makes a Tarrasque useful.
__________________
When I said Death before Dishonour, I meant alphabetically.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|