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April 5th, 2007, 11:05 AM
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Sergeant
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Join Date: Dec 2006
Location: Australia
Posts: 202
Thanks: 98
Thanked 1 Time in 1 Post
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Re: Bug Thread: Discussion
Ah, I thought it would restrict you from setting a queue like it does when you are being besieged.
No worries then.
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April 9th, 2007, 02:19 AM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Bug Thread: Discussion
It looks like magic item 203 (Boots of the Planes) makes a commander horror marked with every single usage of the item. The manual says "slight chance of horror mark" (as well as "slight chance of getting lost in time and space each month"). I guess it could be a typo in the manual but it seems more likely that it's a bug.
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April 9th, 2007, 03:12 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: Bug Thread: Discussion
In one of my MP games i used the boots several times and didn't get horror marked. Maybe you had another horror marking item or just bad luck?
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April 9th, 2007, 03:50 AM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Bug Thread: Discussion
i find that if someone wears them for more than a few months they end up horror marked.
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April 9th, 2007, 11:12 AM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Bug Thread: Discussion
Quote:
calmon said:
In one of my MP games i used the boots several times and didn't get horror marked. Maybe you had another horror marking item or just bad luck?
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I've seen it in two SP games, one of them I did it 10 times in a row, with 10 different commanders. There were no other items involved, or other possible sources of the horror mark in any of the 10 cases (at least I know the commanders carried no items, and there were no blood domes, and there were no battles where they could've gotten the horror marks). I can set up another SP test case, and attach it, if that's helpful.
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April 10th, 2007, 05:15 PM
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Private
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Join Date: Mar 2007
Posts: 8
Thanks: 0
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Right Mouse Button - bug?
When I try to take my turn in a particular MP game (on turn 51), using the right mouse button doesn't select a province, it triggers the end turn box (what would happen if you hit 'e'). Taking my turn in SP games, or in the 3 other MP games I'm playing, the mouse behaves normally. I can select a province normally by hitting "#" and putting in the province number, and once I've selected a province, I can use the RMB normally to select a commander, for example.
What I've tried - I'm running Windows XP with a Logitech G5 mouse, and I've gone into the Logitech software to "reset defaults" in case there was some odd preference set - no help. I've tried deleting all local files for the MP game and redownloading the turn - no help. I've checked the mouse settings under the control panel, and again no help. I installed 3.06 on a different computer (also running Windows XP) and connected to the server for the files, and the bug continues unchanged.
I note that other users in the "Buggy UI" thread reported that the bug resolved on its own, but several weeks later, it continues, again only on that particular game, and with both computers I've tested.
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April 11th, 2007, 12:24 PM
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Sergeant
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Join Date: Dec 2006
Location: Australia
Posts: 202
Thanks: 98
Thanked 1 Time in 1 Post
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Re: Tempest Lord Bug
Tempest Lords of Caelum EA (unit number 1288) description refers to ring mail hauberks and says explicitly they do not use ice armor, yet they have #iceprot 2 ability. (protection goes up/down 2 depending on cold/heat scales)
Tempest Warriors (1287) also have the same problem, which is already on Edi's bug short list.
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April 12th, 2007, 12:36 PM
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Corporal
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Join Date: Apr 2007
Posts: 82
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Bug Thread: Discussion
I've been using the game on version 3.00 because every time I've patched I've gotten the same error. When I end a turn regardless of whether or not I've done anything (issued orders, recruited units, etc.) the game crashes and gives me an error of "ConvArmyNbr: error!". It does this whether or not I have any mods enabled.
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April 12th, 2007, 12:50 PM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Bug Thread: Discussion
Weirdness (with reference to the "what is a "bug" discussion):
In dom3, Air Queens (563,911,912) are not supposed to be able to enter water, but there is a loophole. An AQ with a ring of water breathing can cloud trapeze to a water province. Once there, she cannot move to another water province, or cast another cloud trapeze, but she can move back up onto land, if she is next to a coast. (Cloud trapeze her into the middle of the ocean, and I suppose you might as well throw away her ring and drown her - 'cause she's not leaving that water province otherwise)
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April 12th, 2007, 01:18 PM
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Private
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Join Date: Apr 2007
Location: Ashen Wastes
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Bug Commentary
OS X Bug
OS X 10.3.9
Dom3 3.06
1) Go to the Army setup screen in a province that contains multiple units of the same type.
2) Either Double-click on a unit to select all of that type in the row or Shift-click on a two units to select all the units in between.
3) Clicking once more on either the unit which was double-clicked or the first unit of the Shift-click will cause the game to crash.
4) Clicking on any other unit in the selected group simply removes that unit from the selected group as normal.
I started a new thread for this before I realized it may be more helpful to put this here.
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