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June 1st, 2007, 03:23 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: status page?
its due to the server reset, pay no mind to it.
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June 1st, 2007, 03:26 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: status page?
The status page is a very nice feature, but it is by no means always 100% accurate. Like previously stated, it starts getting screwy if the server is reset.
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June 1st, 2007, 07:07 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Pan\'s blather
Quote:
Gandalf Parker said:
Sometimes I think that games such as Dominions should be played in high school
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Gandalf is a poopie head!
Quote:
Salamander8 said:
Have you ever tried to get a Greater Otherness to wear pants? It ain't easy!
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Oh, there are Greater Otherness sized pants around, but it gets really tricky if you get to the Vastness.
Quote:
BigDisAwesome said:
The status page is a very nice feature, but it is by no means always 100% accurate. Like previously stated, it starts getting screwy if the server is reset.
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Tell you what, since Windows users don't know (or rather have) teh magical "touch" command, I guess I'll add a touch/reset functionality to the status script itself.
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June 1st, 2007, 07:13 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Pan\'s blather
Quote:
lch said:
Quote:
BigDisAwesome said:
The status page is a very nice feature, but it is by no means always 100% accurate. Like previously stated, it starts getting screwy if the server is reset.
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Tell you what, since Windows users don't know (or rather have) teh magical "touch" command, I guess I'll add a touch/reset functionality to the status script itself.
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Now that would be quite awesome Ich!
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June 1st, 2007, 07:46 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Pan\'s blather
Quote:
lch said:
Quote:
BigDisAwesome said:
The status page is a very nice feature, but it is by no means always 100% accurate. Like previously stated, it starts getting screwy if the server is reset.
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Tell you what, since Windows users don't know (or rather have) teh magical "touch" command, I guess I'll add a touch/reset functionality to the status script itself.
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I have found on mine that sometimes a player will connect and get their .trn file, then work it offline for a later upload. The problem is that the .2h updates when they grab their .trn
Ive had to touch -t 01010101 ea_rlyeh.2h (or whatever) to get the status page to read correctly.
I could tail -1 the game.log and read the connections line.
Er+ Mav+ Ti+ Ca+ Ct+ Ag+ Va+ Ni+ (Yom) Oc- Arc+
to see that Oceania hadnt actually uploaded actions. But thats more hassle then Im willing to do right now.
Not sure if that applies to your script but since Ive been in that boat I thought Id mention it.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 1st, 2007, 07:51 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Pan\'s blather
If you need any help with it Ich, I can use my magical teh touch command on it if you need.
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June 1st, 2007, 08:08 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Pan\'s blather
BAD TOUCH!
Jazzepi
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June 1st, 2007, 08:22 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Pan\'s blather
Quote:
Gandalf Parker said:
I have found on mine that sometimes a player will connect and get their .trn file, then work it offline for a later upload. The problem is that the .2h updates when they grab their .trn
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Yes, I am aware of this. If a player connects, downloads his turn, then clicks to have a look at his turn before disconnecting first, then uses "Quit without saving", the server will update his *.2h file with the one he had before for whatever reason. If there are other players in the game with their turns pending then that player still shows as "turn pending", but if he was the last player to submit his turn and quickhosting was on, then the game even hosts and that player gets a stale turn. I think that's a bug.
I already have an option in the stats script to generate a pseudo-checksum file with the filesize of the *.2h files to determine if a player really did his turn or used what I described above. This takes care of that quirk.
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June 1st, 2007, 08:51 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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ooc
Ich, I'm not out to win friends, I've already got friends. I'm out to win the game
__________________
You've sailed off the edge of the map--here there be badgers!
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June 1st, 2007, 08:55 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Pan\'s blather
Players can avoid updating the .2h file by:
- connecting
- entering the password
- watching the turn download
- exiting immediately
Then look at the turn and do your moves offline. This also helps avoid accidentally submitting your turn when you're not finished your moves. Don't reconnect to the server until all your moves are done and you're ready for the next turn, to avoid quickhosting with a partially completed turn.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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