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  #871  
Old June 1st, 2007, 03:23 PM

Evilhomer Evilhomer is offline
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Default Re: status page?

its due to the server reset, pay no mind to it.
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  #872  
Old June 1st, 2007, 03:26 PM
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Default Re: status page?

The status page is a very nice feature, but it is by no means always 100% accurate. Like previously stated, it starts getting screwy if the server is reset.
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  #873  
Old June 1st, 2007, 07:07 PM
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Default Re: Pan\'s blather

Quote:
Gandalf Parker said:
Sometimes I think that games such as Dominions should be played in high school
Gandalf is a poopie head!

Quote:
Salamander8 said:
Have you ever tried to get a Greater Otherness to wear pants? It ain't easy!
Oh, there are Greater Otherness sized pants around, but it gets really tricky if you get to the Vastness.

Quote:
BigDisAwesome said:
The status page is a very nice feature, but it is by no means always 100% accurate. Like previously stated, it starts getting screwy if the server is reset.
Tell you what, since Windows users don't know (or rather have) teh magical "touch" command, I guess I'll add a touch/reset functionality to the status script itself.
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  #874  
Old June 1st, 2007, 07:13 PM
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Default Re: Pan\'s blather

Quote:
lch said:
Quote:
BigDisAwesome said:
The status page is a very nice feature, but it is by no means always 100% accurate. Like previously stated, it starts getting screwy if the server is reset.
Tell you what, since Windows users don't know (or rather have) teh magical "touch" command, I guess I'll add a touch/reset functionality to the status script itself.
Now that would be quite awesome Ich!
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  #875  
Old June 1st, 2007, 07:46 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Pan\'s blather

Quote:
lch said:
Quote:
BigDisAwesome said:
The status page is a very nice feature, but it is by no means always 100% accurate. Like previously stated, it starts getting screwy if the server is reset.
Tell you what, since Windows users don't know (or rather have) teh magical "touch" command, I guess I'll add a touch/reset functionality to the status script itself.
I have found on mine that sometimes a player will connect and get their .trn file, then work it offline for a later upload. The problem is that the .2h updates when they grab their .trn

Ive had to touch -t 01010101 ea_rlyeh.2h (or whatever) to get the status page to read correctly.

I could tail -1 the game.log and read the connections line.
Er+ Mav+ Ti+ Ca+ Ct+ Ag+ Va+ Ni+ (Yom) Oc- Arc+
to see that Oceania hadnt actually uploaded actions. But thats more hassle then Im willing to do right now.

Not sure if that applies to your script but since Ive been in that boat I thought Id mention it.
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  #876  
Old June 1st, 2007, 07:51 PM
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Default Re: Pan\'s blather

If you need any help with it Ich, I can use my magical teh touch command on it if you need.
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  #877  
Old June 1st, 2007, 08:08 PM
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Default Re: Pan\'s blather

BAD TOUCH!



Jazzepi
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  #878  
Old June 1st, 2007, 08:22 PM
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Default Re: Pan\'s blather

Quote:
Gandalf Parker said:
I have found on mine that sometimes a player will connect and get their .trn file, then work it offline for a later upload. The problem is that the .2h updates when they grab their .trn
Yes, I am aware of this. If a player connects, downloads his turn, then clicks to have a look at his turn before disconnecting first, then uses "Quit without saving", the server will update his *.2h file with the one he had before for whatever reason. If there are other players in the game with their turns pending then that player still shows as "turn pending", but if he was the last player to submit his turn and quickhosting was on, then the game even hosts and that player gets a stale turn. I think that's a bug.

I already have an option in the stats script to generate a pseudo-checksum file with the filesize of the *.2h files to determine if a player really did his turn or used what I described above. This takes care of that quirk.
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  #879  
Old June 1st, 2007, 08:51 PM
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  #880  
Old June 1st, 2007, 08:55 PM
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Default Re: Pan\'s blather

Players can avoid updating the .2h file by:

- connecting
- entering the password
- watching the turn download
- exiting immediately

Then look at the turn and do your moves offline. This also helps avoid accidentally submitting your turn when you're not finished your moves. Don't reconnect to the server until all your moves are done and you're ready for the next turn, to avoid quickhosting with a partially completed turn.
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