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October 24th, 2004, 06:05 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Dominions II Bug Thread
Hmm. Just had a Tartarian show up as a commander w/ magic paths on the turn it was summoned, without use of Gift of Reason. Guessing this is related, since I think Tartarians are supposed to require GoR to get to commander status. (It also wasn't feebleminded, which they usually are.)
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Wormwood and wine, and the bitter taste of ashes.
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October 24th, 2004, 06:17 PM
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General
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Join Date: Nov 2000
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Re: Dominions II Bug Thread
Quote:
Cainehill said:
Hmm. Just had a Tartarian show up as a commander w/ magic paths on the turn it was summoned, without use of Gift of Reason. Guessing this is related, since I think Tartarians are supposed to require GoR to get to commander status. (It also wasn't feebleminded, which they usually are.)
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This is normal behaviour. You sometimes get Tartarian titans that don't require anything to turn them into magic-capable commanders.
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October 24th, 2004, 06:59 PM
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National Security Advisor
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Join Date: Oct 2003
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Re: Dominions II Bug Thread
Quote:
Graeme Dice said:
Quote:
Cainehill said:
Hmm. Just had a Tartarian show up as a commander w/ magic paths on the turn it was summoned, without use of Gift of Reason. Guessing this is related, since I think Tartarians are supposed to require GoR to get to commander status. (It also wasn't feebleminded, which they usually are.)
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This is normal behaviour. You sometimes get Tartarian titans that don't require anything to turn them into magic-capable commanders.
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True, roughly 5% (nearly 10%, if you're really lucky) of summoned Tartarian Creatures are commanders to begin with. It is NOT a bug.
Edi
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October 27th, 2004, 04:20 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Dominions II Bug Thread
Ading my stone to the edifice:
Just got a devil commander with nature 2 air 1 and with a Chinese name. I suppose it has to do with the "immortal bug".
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 27th, 2004, 04:39 PM
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Major
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Re: Dominions II Bug Thread
Quote:
Pocus said:
Just got a devil commander with nature 2 air 1 and with a Chinese name. I suppose it has to do with the "immortal bug".
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C'est dans Cradle in Flames? [img]/threads/images/Graemlins/Envy.gif[/img]
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God does not play dice, He plays Dominions Albert von Ulm
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October 28th, 2004, 10:16 AM
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First Lieutenant
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Join Date: May 2004
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Re: Dominions II Bug Thread
Quote:
Pocus said:
Ading my stone to the edifice:
Just got a devil commander with nature 2 air 1 and with a Chinese name. I suppose it has to do with the "immortal bug".
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Oh yeah that would be one of the immortal Tien Chi heros. Does he have the "heal troops" ability? That would be sweet
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October 28th, 2004, 10:01 PM
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First Lieutenant
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Re: Dominions II Bug Thread
Possible combat bug here.
Meet Othkar the Golem:
www.soapyfrog.net/dom2/othkar.jpg
He's pretty buff. I'd expect this guy to take some serious magical artillery to bring down, wouldn't you?
Well into combat he goes, supported by an illusionist casting wrathful skies. Looks like its going well. He mixes it up at midfield with some summer lions but they arent hitting each other. But wait!
www.soapyfrog.net/dom2/othkar1.jpg
Here come some Fiends of Darkness! Well no problem, they are strength 15 with a zero damage attack, not likely to even scratch Othkar's paint.
Neverthless, 3 turns later he looked like this:
www.soapyfrog.net/dom2/othkar2.jpg
Aye Caramba! WTF! The ONLY thing engaging him are Summer Lions (which ar enot hitting at all) and now 4 or 5 Fiends (which seem to be able to hit, and do damage, no problem! In fact they repeatedly inflict afflictions).
This was the melee the moment before he died to the Fiends:
www.soapyfrog.net/dom2/othkar3.jpg
Except some stragglers these were almost the only units on the field. All the damage was done by the Fiends in melee. No damaging hostile spells were being flung.
So, anyone have any theories about how this happened?? I am stumped!
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October 28th, 2004, 10:08 PM
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Lieutenant General
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Re: Dominions II Bug Thread
the golem has very high fatigue which gives a very nice chance for armor piercing attacks. the FoD are quite potent, really, and have good stats and two attacks.
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October 28th, 2004, 11:06 PM
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First Lieutenant
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Re: Dominions II Bug Thread
Ah, how does the fatigue/ap interaction work? I thought you only ran into to trouble at 100 fatigue. Also large number of afflictions is interesting, meanig the hits that got through were quite substantial.
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October 28th, 2004, 11:42 PM
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General
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Re: Dominions II Bug Thread
Quote:
Soapyfrog said:
Ah, how does the fatigue/ap interaction work? I thought you only ran into to trouble at 100 fatigue. Also large number of afflictions is interesting, meanig the hits that got through were quite substantial.
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Every 10 fatigue, your defense decreases by 1. Every 20 fatigue, your attack decreases by 1. To determine if an attack is armour piercing, you check 2d6oe - fatigue/15 < 2. (Manual page 15) So at 88 fatigue almost every hit will be armour piercing.
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