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  #881  
Old November 14th, 2004, 04:54 AM
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Default Re: Adamant Mod Discussion Thread

I have more.

The Buffeting Winds:


And the Ensnaring Winds:
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  #882  
Old November 14th, 2004, 11:09 AM
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Default Re: Adamant Mod Discussion Thread

Fyron can you post a comprehensive list of your components so that we can gain a better idea of what you have? Seprate them by type, IE normal, organic, magic, other.

I would like to contribute some more to your mod and would enjoy making a few more components.
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  #883  
Old November 14th, 2004, 12:14 PM
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Default Re: Adamant Mod Discussion Thread

Meet the SJ (Space Junkie) Machine race.

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  #884  
Old November 14th, 2004, 12:38 PM

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Default Re: Adamant Mod Discussion Thread

Oooh

Another race to crush
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  #885  
Old November 14th, 2004, 03:28 PM
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Default Re: Adamant Mod Discussion Thread

Hey Atrocities! These shipset is ready? Where i can get it?
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  #886  
Old November 14th, 2004, 03:57 PM
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Default Re: Adamant Mod Discussion Thread

No shadows Version of that multisensory node thingy:
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  #887  
Old November 14th, 2004, 06:11 PM
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Default Re: Adamant Mod Discussion Thread

Ed, you may want to keep the lighted Version because it looks better first of all, but also because it will resize better for the mini image.
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  #888  
Old November 14th, 2004, 06:18 PM
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Default Re: Adamant Mod Discussion Thread

Via IM we worked out a new Version...

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  #889  
Old November 14th, 2004, 06:24 PM
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Default Re: Adamant Mod Discussion Thread

I like the new Version.
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  #890  
Old November 14th, 2004, 06:25 PM
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Default Re: Adamant Mod Discussion Thread

Here is the whole component family:
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