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  #881  
Old April 12th, 2007, 03:59 PM
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Default Re: Bug Commentary

TheMenacer, I have no idea of how the various patches interact with each other, but I patched my install of the game straight to 3.04 and skiped 3.01 completely, then patched to 3.06 after that. Never had any problems. Perhaps you could try that?

If it works that way for you, that would indicate that some sort of conflict between the patches vs the unpatched game or more likely that something that was in the 3.04 patch got accidentally left out of the 3.06 version. Most people here have patched gradually, so if it is that sort of thing, the lack of reports would not be so surprising.

RonD, I'll see about testing that during the weekend to see if I can get consistent results and narrow it down a bit. Unless someone beats me to the punch, of course.
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  #882  
Old April 12th, 2007, 05:16 PM

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Default Re: Bug Commentary

I tried patching one at a time, and my "ConvArmyNbr" problem is definately being caused by patch 3.04. Did anyone else get this problem from 3.04? Any help would be great.
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  #883  
Old April 12th, 2007, 07:39 PM
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Default Re: Bug Commentary

god i hope #aoe and #secondaryeffectalways gets fixed in the next patch.
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  #884  
Old April 13th, 2007, 10:04 AM

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Default Re: Bug Commentary

I think the AI and call god have been mentioned before, but I don't think people were certain there were issues there. Anyway...

I've recently finished a game as LE man against difficult AIs. Near the end, Arcosephale had two provinces - their home province and one other castle province. Both under siege.

I storm the home province and kill their god, a great enchantress.

The very next turn, I get a message "Our undefended province arcoscephale has been conquered...". Looking at it, I see that it is under siege by the enemy pretender. She was still a great enchantress and not a wight mage or anything.

That very same turn I had stormed the other castle. This means that the great enchantress appeared as an independent, but I don't think that should affect 'call god'. Anyway, the enemy had a single priestess.

It's possible I missed a prophet in the battle, but this was the very last of their armies and was far too small (maybe 20 units) for me to miss 40 points worth of priests.

It seems that the AI on difficult was able to complete 'call god' in one turn despite having far too few priests. Is this an intentional benefit for higher-difficulty AIs or a bug in the call god routine?
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  #885  
Old April 13th, 2007, 05:25 PM
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Default Re: Right Mouse Button - bug?

Quote:
JonathanCrane said:
When I try to take my turn in a particular MP game (on turn 51), using the right mouse button doesn't select a province, it triggers the end turn box (what would happen if you hit 'e'). Taking my turn in SP games, or in the 3 other MP games I'm playing, the mouse behaves normally. I can select a province normally by hitting "#" and putting in the province number, and once I've selected a province, I can use the RMB normally to select a commander, for example.

What I've tried - I'm running Windows XP with a Logitech G5 mouse, and I've gone into the Logitech software to "reset defaults" in case there was some odd preference set - no help. I've tried deleting all local files for the MP game and redownloading the turn - no help. I've checked the mouse settings under the control panel, and again no help. I installed 3.06 on a different computer (also running Windows XP) and connected to the server for the files, and the bug continues unchanged.
I note that other users in the "Buggy UI" thread reported that the bug resolved on its own, but several weeks later, it continues, again only on that particular game, and with both computers I've tested.
I also have a game that is exhibiting this behavior on both computers I have tested it on. I will put a zip with the game at http://www.bouquetofflowers.net/file...useBugSave.zip (including the custom map files, which will probably need to be moved into the map dir?) in hopes someone can replicate it.
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  #886  
Old April 13th, 2007, 08:34 PM

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Default Re: Bug Commentary

Quote:
Nick_K said:
It seems that the AI on difficult was able to complete 'call god' in one turn despite having far too few priests. Is this an intentional benefit for higher-difficulty AIs or a bug in the call god routine?
Might be a bug. I say this because I sometimes get "Uthor the Shadow has broken free!" messages *after* I've already faced and/or killed Uthor in combat early on, indicating that Uthor wasn't really as imprisoned as the Pantokrator thought he was...

-Max
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  #887  
Old April 15th, 2007, 06:14 AM
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Default special characters again .. or the lack of ..



.. and it was only "Midgrd" on the 'm'essage screen as well ..

Attached Images
File Type: png 511779-specialcharacter_missing.png (33.9 KB, 164 views)
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
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  #888  
Old April 15th, 2007, 07:44 AM

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Default Re: special characters again .. or the lack of ..

I think there's a known issue with unusual characters in names. One of Sauromatia's heroes has his name displayed as just 'Sk' because of this
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  #889  
Old April 15th, 2007, 11:48 AM

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Default Re: Bug Commentary

*BUMP* on Zulgaines post.
I also use the ESC key alot. Exact same issue.
DOM3 3.06 WinXP SP2 Geforce 7800GT Forceware 93.71

EDIT: Indeed I missed a digit when entering the key. Strange the installer continued, and the game (sorta) worked with an invalid key. All is right in the world now though. Thank you for the quick response.
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  #890  
Old April 15th, 2007, 12:20 PM
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Default Re: Bug Commentary

HappyUser, Zulgaines, sounds like the bad CD-key issue. Contact Shrapnel Games support and they will help you.
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