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  #881  
Old August 18th, 2008, 10:51 PM

LoloMo LoloMo is offline
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Default Re: KingMaker - let the Ascension War commence!

Haha, had we known he was pulling off 5 wishes a turn, the whole world might have tried to band together to fight him off. That would have been interesting!

This time around, I doubt anyone would be clamming at all, except for gem carrying purposes only.
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  #882  
Old August 19th, 2008, 06:25 AM
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Reay Reay is offline
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Default Re: KingMaker - let the Ascension War commence!

PsiSoldier is my temporary sub from next host for around 10-12 turns.
Please send any communications to him, thanks.
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  #883  
Old August 19th, 2008, 08:24 AM
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Twan Twan is offline
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Default Re: KingMaker - let the Ascension War commence!

Quote:
Originally Posted by LoloMo View Post
This time around, I doubt anyone would be clamming at all, except for gem carrying purposes only.

The problem seem to find a good middle ground.

IMO our setting have gone a little too far in the gem economy nerfs, and it will make blood nations unstoppable in late game, as they are the only ones with a growing magic income (being the neighbour of EA Mictlan, and not far from Lanka, it starts to worry me ).
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  #884  
Old August 19th, 2008, 08:39 AM

Xietor Xietor is offline
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Default Re: KingMaker - let the Ascension War commence!

blood hunting can be stopped by raiding. clamming cannot.

Though there is typically an incentive to kill blood nations off early before their economies get rolling. Astral corruption cannot be cast with the Kingmaker mod BTW.
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Last edited by Xietor; August 19th, 2008 at 08:45 AM..
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  #885  
Old August 19th, 2008, 09:01 AM
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Meglobob Meglobob is offline
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Default Re: KingMaker - let the Ascension War commence!

Quote:
Originally Posted by Twan View Post
Quote:
Originally Posted by LoloMo View Post
This time around, I doubt anyone would be clamming at all, except for gem carrying purposes only.

The problem seem to find a good middle ground.

IMO our setting have gone a little too far in the gem economy nerfs, and it will make blood nations unstoppable in late game, as they are the only ones with a growing magic income (being the neighbour of EA Mictlan, and not far from Lanka, it starts to worry me ).
But not as much as master enslave, large communions and mind hunting without fear of feeblemind worrys me! Fat lot of good it is me summoning loads of demons/devils when you can very easily destroy them with communions or later on master enslave my entire army and use it against me. Assuming of course my commanders can move at all without there minds getting squished!
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  #886  
Old August 19th, 2008, 09:11 AM

Zeldor Zeldor is offline
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Default Re: KingMaker - let the Ascension War commence!

I agree with Twan - that game setting extremely favor blood nation as they are mostly also heavy bless nations. Difficult research + some items nerfed make it paradise for them [I am happy with the item nerfs though].

Astral is still really strong. Nations without good blood or S are pretty much doomed, like poor La Agartha
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  #887  
Old August 19th, 2008, 04:40 PM
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JimMorrison JimMorrison is offline
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Default Re: KingMaker - let the Ascension War commence!

LA Agartha - poster child for impending doom.

I don't think that Blood is some magically easier road in Very Hard research..... First, you need to study an entirely additional school to get all of your summons. Second, you still need good Cons, and if you want to actually field anything other than SCs, you need all the army buffs everyone else would get. And you have to do this all with less gold income, and some of your mages permanently devoted to catching slaves instead of researching.
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  #888  
Old August 20th, 2008, 04:40 PM

Xietor Xietor is offline
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Default Re: KingMaker - let the Ascension War commence!

Strange-The hosting time was moved back 2 hours.

But since not even Llamabeast himself can do that without my clearance I am manually forcing host as the due time has passed. Never rely on any extension of hosting time from Llamabeast or anyone else unless I am on vacation and pass the admin. hat off to someone else.

Not saying anyone asked for the 2 hour extension, but if someone did, they asked the wrong person.
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  #889  
Old August 20th, 2008, 04:42 PM

konming konming is offline
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Default Re: KingMaker - let the Ascension War commence!

Llamasever was having difficulties receiving emails, so I guess that's why there was a two hour extension.
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  #890  
Old August 20th, 2008, 04:42 PM

Zeldor Zeldor is offline
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Default Re: KingMaker - let the Ascension War commence!

No, there was a message that mail server was down. That is automatic process on llamaserver and it turns on that failsafe postpone. As it went back online it moved back hosting [or you did it ].
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