.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #81  
Old January 22nd, 2003, 12:52 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

Thank you all for the great suggestions, I am currently working through them and look foward to sharing the end product with you all. In the mean time, PATCH 5 is availible for download in the Download section in both the Data and Ship set threads. -or-

AST Mod Patch 5 v1.5

NOTE: Please install Patch 4 prior to Patch 5 if your upgrading from AST mod Light. If your upgrading from AST Mod Full, then all you need is Patch 5.

AST Mod Patch 4 v1.4

[ January 22, 2003, 10:54: Message edited by: Atrocities ]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #82  
Old January 22nd, 2003, 01:03 PM
CNCRaymond's Avatar

CNCRaymond CNCRaymond is offline
Second Lieutenant
 
Join Date: Sep 2001
Location: Vancouver WA
Posts: 407
Thanks: 0
Thanked 0 Times in 0 Posts
CNCRaymond is on a distinguished road
Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

Thanks for this great mod. I hope that you keep adding to it and make it even better.

Q. Are you going to add the new Dominion ships to your mod?

Suggestions.

1. Increase the supply use for each ship. Right now supply useage is really low.
2. Remove a few classes of ships. Make it more Trek like.
3. Make it a requirement that all ships have to have at least one fighter bay. (Call it a shuttle bay)
4. Add more technology
5. I agree, move Daystrum Institute to Federation Technology level 2.

Q. Will you continue to support this mod once Captain Kwok releases his St TNG mod?

Q. If you do continue to support this mod after the TNG mod is released, what can we expect?

Q. For the next patch, what will it consist of, anything new, fixes, or other?

Again, thanks for making the mod it really is a lot of fun.
__________________
Developing the [i]Atrocities Star Trek Mod</i]
Reply With Quote
  #83  
Old January 22nd, 2003, 04:44 PM
Some1's Avatar

Some1 Some1 is offline
Private
 
Join Date: Jan 2003
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
Some1 is on a distinguished road
Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

thnx,

umm, i rather have it that both work, cause i reseached them both already ...

Maybe something else (don't know if it works or maybe is already so), but isn't it an idea to let it be like this: that the solar sails use no fuel. Cause if there is no "advantage", why bother to research the sails at all??

R.
Reply With Quote
  #84  
Old January 22nd, 2003, 09:23 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

For use with smaller ships that are to small to use a Warp Engine. I am looking into the bug though.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #85  
Old January 23rd, 2003, 03:48 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

[quote]

Q. Are you going to add the new Dominion ships to your mod?

Q. Will you continue to support this mod once Captain Kwok releases his St TNG mod?

Q. If you do continue to support this mod after the TNG mod is released, what can we expect?

Q. For the next patch, what will it consist of, anything new, fixes, or other?
quote]

Answer: Yes
Answer: No this mod and the TNG mod are in the process of being combined.
Answer: Read above.
Answer: At this point, there may not be a next patch for some time.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #86  
Old January 23rd, 2003, 06:48 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

I kind of sprung the idea of combining the mods yesterday on Atrocities and have pushed it forward eagerly, but once we get organized it shouldn't be long before stuff gets put out.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #87  
Old January 24th, 2003, 03:26 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

One way or another, we will have a great trek mod.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #88  
Old January 27th, 2003, 11:58 AM

DukeXerxes DukeXerxes is offline
Private
 
Join Date: Jan 2003
Location: Alaska
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
DukeXerxes is on a distinguished road
Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

I've installed this mod and tried it out but can't get the new planets from the imagemod to work. They are placed in systems but do not show up on the space grid. If I click on the invisible planets (marked by moon counters or habitablity stars) then an image shows up on where the planets statistics are. I've had success using imagemod planets before but i'm out of ideas so any help would be appriecated.
Reply With Quote
  #89  
Old January 27th, 2003, 01:01 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

You need to rename the NewPlanets.bmp file to Planets.bmp. The Image Mod readme explains this.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #90  
Old January 27th, 2003, 01:05 PM

DukeXerxes DukeXerxes is offline
Private
 
Join Date: Jan 2003
Location: Alaska
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
DukeXerxes is on a distinguished road
Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

Must be going blind. Thanks for the help.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:15 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.