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  #81  
Old March 30th, 2007, 03:56 PM

Phoenix-D Phoenix-D is offline
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Default Re: Neo Standard for SE V?

Mods -can- control those files, actually. I've been doing it with mine. Its obviously not an ideal solution, since the mod maker needs to add each custom ship set in manually or the shipset maker has to add files for each mod.
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  #82  
Old March 30th, 2007, 04:00 PM
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Fyron Fyron is offline
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Default Re: Neo Standard for SE V?

That was exactly the point... it is not a mod data file-dependent solution.
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  #83  
Old April 2nd, 2007, 01:09 PM

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Default Re: Neo Standard for SE V?

Just a suggestion... may not be worth anything, but with all the size possiblities already in the game for ships (not discussing bases) maybe the standard should not be so much size but installable features? For example a higher allowance of engines, more armor slots, etc.


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  #84  
Old April 2nd, 2007, 01:44 PM
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Default Re: Neo Standard for SE V?

Installable number of engines is purely a mod-based feature, not really something that has to do with models. Armor slots, maybe, but your mod can simply use a slot override file if you need to do something fancy and unusual.
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