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  #81  
Old November 2nd, 2007, 03:25 PM
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Zylithan Zylithan is offline
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Default Re: Opossum - Game for new/newish players (recruit

Janlm - It's my understanding that "that just happens" with Marignon. It's a "perk" of their fanatacism, that often ends up leading to more wars. I've never played them, but I saw a post elsewhere about this.
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  #82  
Old November 2nd, 2007, 10:40 PM

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Default Re: Opossum - Game for new/newish players (recruit

Yes, i've re somewhere that it is a bad random event for Ermor more that a good one for Marignon. Anyway, i hope for the sake of our peaceful relationship that you dont oppose to me taking that province back, mainly cause it borders my capital city.
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  #83  
Old November 3rd, 2007, 08:36 AM

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Default Re: Opossum - Game for new/newish players (recruit

ok fair enough, but i didn't see any kind of random event... anyway sorry about the stale, I guess i should have asked for a delay. Was out drinking and stuff, didn't realize i had that little time
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  #84  
Old November 6th, 2007, 03:49 PM
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Default Re: Opossum - Game for new/newish players (recruit

potatoman - i love your summaries and diplomacy. I'm trying to get my PhD this month, so I'm super busy, but I hope once that's done, if I am still alive, I can help bring some more fun role-playing here.

Also, rock on everyone.. fast turns recently!
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  #85  
Old November 6th, 2007, 05:19 PM
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Default Re: Opossum - Game for new/newish players (recruit

Thanks! I've been saving my turns from the beginning and will write a nice AAR once the game is over, or if I am wiped out.
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  #86  
Old November 7th, 2007, 11:37 PM

Chicanist Chicanist is offline
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Default Re: Opossum - Game for new/newish players (recruit

Alright, I just set myself to AI. Good game to Ermor, those Jade Maidens completely bowled me over. I'm actually curious as to what a good counter would have been -- maybe I should have tried creating hordes of militia to surround/protect (and die for) my mages? Something for me to play around with in a test game I guess
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  #87  
Old November 8th, 2007, 12:46 AM
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Default Re: Opossum - Game for new/newish players (recruit

Let me know if you figure out

I sort of figured, if you have a strong bless and are lucky enough to find a province that that, it's pretty tough to stop you. I mean, everything has counters, right, but normally strong bless units have a recruitment limit that that lets one circumvent.

I'm not trying to diminish anyone's skill here... luck is always a prt of the game, and part of being a good player I imagine is being able to recognize and take advantage of your own.

p.s. GG Chicanist! Hope to see you around.
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  #88  
Old November 8th, 2007, 08:18 AM

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Default Re: Opossum - Game for new/newish players (recruit

Well played Chicanist! You held right until the end and fought bravely. I agree that finding such a province is a great advantage. I love my Jade Maidens and they have turned into my main force. And i love special provinces and the "randomness" they add to the game. I haven't seen anyone else using strong independent troops...i cant be the only one who got amazons, am i?
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  #89  
Old November 8th, 2007, 01:10 PM
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Default Re: Opossum - Game for new/newish players (recruit

i have lots of nice footmen that i will unleash upon you from my indy provinces. mwa ha ha!

what do you mean all the footmen are on fire?
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  #90  
Old November 9th, 2007, 01:01 PM

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Default Re: Opossum - Game for new/newish players (recruit

Guys, can we make the switch to 48 hour turn hosting? I'm really struggling to make the 24 hour deadline and the game is getting more complicated now that we reach the 40th turn mark.
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