Error in warp core mounts, they interfere with each other.
There are 2 variants of fixed mounts:
Code:
Long Name := Warp Core Mount
Tonnage Percent := 20
Vehicle Size Minimum := 100
Vehicle Size Maximum := 300 (1. 300 or 2. 299)
&
Long Name := Warp Core Mount
Tonnage Percent := 40
Vehicle Size Minimum := 300 (1. 301 or 2. 300)
Vehicle Size Maximum := 600 (1. 600 or 2. 599)
&
Long Name := Warp Core Mount
Tonnage Percent := 60
Tonnage Structure Percent := 100
Vehicle Size Minimum := 600 (1. 601 or 2. 600)
Vehicle Size Maximum := 800 (1. 800 or 2. 799)
&
Long Name := Warp Core Mount
Tonnage Percent := 80
Vehicle Size Minimum := 800 (1. 801 or 800)
Vehicle Size Maximum := 1000
2. Hand Weapon I, II and III all have different families (??)
They have Weapon Family = 100 (change it to avoid conflicts with shuttle phasers). It's generally a good idea to check all troops weapons, I have an impression that all of them have the same wpn family (100).
Damage for Hand Weapon I,II,III:
I: 5
II: 4 4 4 (???)
III: 6 6 5 (???)
quite strange distribution, leave alone that range doesn't matter.
3. afair, special abilities don't work on components for troops, so emissive armor ability on Body Armor is useless. Hence the comp itself is useless, due to miserable damage resistance (1 hp).
However I'm not completely sure about my Last statement. It's likely to be true, but could someone confirm or deny it, please?