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  #81  
Old April 9th, 2001, 07:08 PM

chewy027 chewy027 is offline
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Default Re: Intergalactic Civil War !!??

Mac, again thanks for the great suggestions I'll upgrade the overview

Sirkit I'll post your vote in the vote thread unless you want to do it yourself
At least i'll upgrade the vote overview.

Thanks for the feedback
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  #82  
Old April 9th, 2001, 07:19 PM

chewy027 chewy027 is offline
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Default Re: Intergalactic Civil War !!??

Something I just thought of. Do moons rebel along with their orbiting planet or are they treated seperately?

OK Mac so lets say there is a small empire with 20 planets instead of saying -10 lets say up to 25% of the empire (5 planets) could break away. And give a percentege to each size empire as to how many could break away. Is this what you had in mind?

Thoughts on the above questions?
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  #83  
Old April 9th, 2001, 08:35 PM
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Default Re: Intergalactic Civil War !!??

quote:
Originally posted by chewy027:
Something I just thought of. Do moons rebel along with their orbiting planet or are they treated seperately?



seperate. at least thats the way it works now.

how about balkanization of empires? as a varaition of civil war where 1 large chunk of your empire breaks off, what if you had 50-75% of it break of into 10-20 little chunks?

i think its fairly clear that break away pieces of an empire in this game are not a real space borne threat, but they are really a hassle for the lost resources. as far as the balkan thing goes, it would be more effective if those factions concentrated all their resources on planetary defense WPs / Sats / Troops / local mines. they know they cant win a space war, but darn if they wont preserve their way of life! this would be much more effective coupled with penalties for orbital bombardmant. the lost facil/pop/10% resource penalty is good, but maybe a trade loss with your neighbors or something, or empire wide happyness hit (oh my god, we're bombing our own people?!)

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  #84  
Old April 10th, 2001, 01:03 AM

chewy027 chewy027 is offline
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Default Re: Intergalactic Civil War !!??

Puke you don't think a large chunk of your empire splitting off could be a real threat?
To me a bunch of non-cooperating little factions would be easier to take back.

What does everyone else think?

BTY have you voted yet?

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  #85  
Old April 10th, 2001, 09:36 AM
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Default Re: Intergalactic Civil War !!??

I like the concepts but I not agree with all the suggestions.
From Trachmyr's post:
In 1)and 2)I think this random event should trigger only the possibility of a general revolt, not automatically request the joining of rioting/angry planets and that would be influenced by the presence of loyal forces and ships in the system apart from the rebelling planet.
4)I Think the conVersion of only 1 planet is not enough for the check for adjacents system: a system would be claimed by the new empire only if at least half the number of colonized planets joins the new empire.
From Mac5732's post:
I don't agree with the automatic drop of attitude every fixed number of turn for non rebelling planets.
From other ideas:
I don't like:
1)Beaucause this should cause only rebelling planets if they aren't in the same system.
2)Only with very restrictive limitations about location of planets and "loyal" forces available in the others conquered planets.
4)Only for regional capitals beaucause I think this concept would be hardly well handled by the AI.
Triggers:
I dont like:
2)Beaucause I think automatical break away should be not requested.
3) I think the rioting planets needs to be localized in the same region of the empire (i.e. in adjacents systems).
4)I disagree at most: you're evil for the others empires , non for your people.

Sorry for my bad english.
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  #86  
Old April 10th, 2001, 10:27 AM

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Default Re: Intergalactic Civil War !!??

Couple of ideas, well more like one idea and another comment.
If a non-blood thirsty emires glasses one of its old planets which has rebelled, this should trigger some sort of happiness penalty which if we're basing this civil war idea off of happiness sort of, should increase the chance of other planets to rebel. Granted along with this we need for the AI to remember which planets it used to own and have AI's take appropriate actions based on their play style, ie some empire may just blockade the world, most should try to retake the planet with ground forces, the very aggressive/angry AI's should just bLast the planet into cinders.

I still don't agree with MEE always triggering a delayed rebellion, for non-bloodthirsty empires. The citizens may end up with a serious of sense of righteousness even if it's a peaceful empire, ie we're a peaceful people all we did was expand our colonies, who are they to declare war on us?!? etc. Depending on how wars go sometimes they may engender a sense of nationalism(empirism?) in the general populace, especially if you're winning, which may be the case if you are MEE since you are supposed to be ahead of the other players.

Just my thoughts.
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  #87  
Old April 10th, 2001, 08:26 PM
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Default Re: Intergalactic Civil War !!??

sorry been busy haven't been on line for awhile.
Chewy, ref your question. take the 20 planets, if you use empire wide rebellion, whatever you use for a trigger goes off, then computer computes the percentage you set, in this case you stated 25%. therefore 5 planets would rebel. Howver, if you also use system rebellion, and say you had l system of 6 planets that rebelled, the computer would subtract the 6 from the 5, in this case 6 greater then 5, so no other planets would rebel and the 6 would be the only ones in rebellion.

I think I would stay away from multiple break away rebel empires. I think this could be a programers headache. I would just go with 1 new empire being formed per rebellion. You already have puppet intel in game and this would also create new empires. Remember the more complicated and involved, the harder to hard code or make changes. How about list of triggers, their effects, and how to try and decrease the liklihood of rebellion for either planets, systems or empire? Once this is solved then the rest should fall into place. You need both triggers and ways to de-trigger in order to have balance.

just some ideas, Mac
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  #88  
Old April 10th, 2001, 08:35 PM
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Default Re: Intergalactic Civil War !!??

Marco, In regards to the attitude per planet, If you have an empire wide rebellion, then the attitude of all planets in empire would react, (ie go down) until there is some type of positive reaction. I just used 3 as an example number, this could be any number, percent or random factor. The longer the rebellion festers without a positive, either by winning a battle, destroying a planet, or whatever, the attitude of those left in the empire would continue to go down. I was just trying to come with a way that this would happen which would force the player to take some immediate action. This could entail building more or better type pacification centers or whatever to bring the attitude back up. I'm open for suggestions. tks for feed back

just some ideas Mac
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  #89  
Old April 10th, 2001, 10:41 PM

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Default Re: Intergalactic Civil War !!??

Sorry if this is in the wrong thread but,I read somewhere in this thread about interstellar travel? (too tired to retrace to find the right link), instead of researching engines why not research a facility to be used on 1 planet in 1 system and only in a system you have total control of, to allow interstellar travel anywhere from within your system to the next, that way you not only have to make sure your planet is well protected (because the enemy could destroy it thereby rendering your travel useless until you have repelled the enemy and built another) but also only allows one system jumps at a time and you have to gain overall control of that system before you can repeat to the next.

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  #90  
Old April 11th, 2001, 01:46 AM

chewy027 chewy027 is offline
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Default Re: Intergalactic Civil War !!??

tictoc you were reading the warp tech debate. The idea was to be able to create spacial distortions and warp anywhere in the galaxy. This would go hand in hand with the wormhole facility that would prevent players from opening a wormhole in a system. With the warp tech you could still get in a attack them. This way there could be no players who isolate themselves.

Mac I will try to upgrade the overview the way you said. It probably would be easier to understand that way, and probably not be as long.

jc I also have some reservations about the MEE trigger, but I think it could be worked out so that it is fair for all the socities if it would be used.

Marco this is not a random event. But it is greatly influenced by the happiness of the planet. And I agree that one planet is not enough to check the adjacent systems. Perhaps 25% should revolt to check next system. In the PPP intel that would happen if planets were targeted together and wouldn't necessarily cause a empire wide civil war. That is just an idea to give the rebelling planets a fighting chance. As for regional capitals that would be just like the loss of your homeworld except on the system level. So if the AI could handle the empire wide level it could handle the regional level as well. Why couldn't captured planets of another race rebel together no matter how spread out they are. They would still keep in touch with eachother and want their freedom back wouldn't they? Good idea about the rioting planets being close together! And yes the MEE trigger is not liked by all.

And a note to everybody non of these ideas are set in stone That is why this thread was started in the first place, so we could all debate them
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