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  #81  
Old November 19th, 2004, 08:51 PM
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Aiken Aiken is offline
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Default Re: Gameplay tips & tricks

Quote:
TurinTurambar said:
OK, well that's cheap. I would never play against you, ... or Aiken.

oh...
...but you're right. Playing against me might lead you to conclusion that stock se4 AI is far superior than human brain
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  #82  
Old November 22nd, 2004, 12:19 PM
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Default Re: Gameplay tips & tricks

If anyone took offense at my "Wouldn't play against you" comment I sincerely apologize. It was just my way of saying "Why would I heap burning coals on my own head willingly?" Y'know what I mean? I would never go out on a basketball court and ask Michael Jordan for a 1 on 1 match. I would never step into a boxing ring with De La Hoya and tell him I could kick his @$$.

It was simply a comment on my experience level. I consider the players I listed as "the heavyweights."

Oh yeah, and I hate losing.

Turin
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A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp

'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al

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  #83  
Old November 27th, 2004, 10:46 PM
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Default Re: Gameplay tips & tricks

Then you should play against me! I'm still giggling/kicking myself because not five minutes ago, I set off a star destroyer in my own home system. And three of my other most developed systems! Don't know why. Musta forgotten who I was playing...
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  #84  
Old January 7th, 2005, 08:39 AM
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Default Re: Gameplay tips & tricks

If you attack a planet from a bottom or right side (on the combat map), planet has 30% less chance to hit you. This is apparently a bug (either Planet Combat Offense Modifier is ignored or it's something about planet occuping 3x3 squares), but you can exploit it if you wish.
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  #85  
Old January 7th, 2005, 01:30 PM
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Default Re: Gameplay tips & tricks

Now this is a tip that I can use. Thanks Aiken.
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  #86  
Old January 9th, 2005, 02:05 AM
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Default Re: Gameplay tips & tricks

But how would you use it in a simul-game? Can you send your fleet or troopship to the square below the planet in sys-map, and then give it the attack order from there? (..or orders given in a string of course..)

?

Turin
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Aa Turam Empire

Geekdom is eternal... you will be assimilated... resistance is futile.

A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp

'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al

"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
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  #87  
Old January 9th, 2005, 03:40 AM
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Default Re: Gameplay tips & tricks

Yes, you can.
Just follow this scheme
Code:
  
B B B
B O A
B A A


If you start attacking from the "A" squares (on the system map) you'll start on the right or bottom of combat map for sure. Else you ships will start on the top or left of combat map, or drift there.
"O" is a planet.
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  #88  
Old January 9th, 2005, 09:50 PM
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Default Re: Gameplay tips & tricks

Sweet! Thanks!

Turin[img]/threads/images/Graemlins/icon42.gif[/img]
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Aa Turam Empire

Geekdom is eternal... you will be assimilated... resistance is futile.

A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp

'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al

"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
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  #89  
Old January 20th, 2005, 03:31 AM

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Default Re: Gameplay tips & tricks

The ancient race trait has a small exploit that can be used. As soon as you meet an alien race you will know all the systems they occupy through the borders map in the politics window. Not too big a help but will help send you send ships towards his empire and have colony ships avoid enemy space.
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  #90  
Old January 20th, 2005, 05:34 AM
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Default Re: Gameplay tips & tricks

Ancient Race also allows you to know where every homeworld is from the start, and allows the only certain counter to the previously mentioned trick. The combination of the right size planet and all three values being within 5% of 80/100/120% for bad/average/good starting planets almost never happens by chance, so every such planet is almost guaranteed to be a homeworld. To prevent any other ancient race from learning exactly where your borders are on first contact, claim the entire galaxy on the first turn.
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