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  #81  
Old May 4th, 2007, 07:43 PM
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Default Re: Perpetuality - The 62 Player MegaGame (Signup)

Quote:
Lingchih said:
I'd like to sign up. I haven't played MP since DOM2, and have to admit I miss it. I'll send you an email with my info and votes tonite.
Be looking forward to it!

P.S. Like those storms the last few days? <<< *lives in Valley Ranch*
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  #82  
Old May 4th, 2007, 07:54 PM

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Default Re: Perpetuality - The 62 Player MegaGame (Signup)

Ack! Storms!! I live in Arkansas and we always seem to get Texas' crappy weather.
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  #83  
Old May 4th, 2007, 07:56 PM
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Default Re: Perpetuality - The 62 Player MegaGame (Signup)

Quote:
BandarLover said:
Ack! Storms!! I live in Arkansas and we always seem to get Texas' crappy weather.
Hey all that crap starts out in Cali...
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  #84  
Old May 4th, 2007, 07:59 PM

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Default Re: Perpetuality - The 62 Player MegaGame (Signup)

lol Damn El Nino!!
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  #85  
Old May 4th, 2007, 07:59 PM

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Default Re: Perpetuality - The 62 Player MegaGame (Signup)

Ahem. Nothing but sunny skies all year round here, thank you very much.
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  #86  
Old May 5th, 2007, 12:36 AM
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Default Re: Perpetuality - The 62 Player MegaGame (Signup)

I don't like difficult research as it benefits Bless Nations.
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  #87  
Old May 5th, 2007, 01:16 AM

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Default Re: Perpetuality - The 62 Player MegaGame (Signup)

Regular research in a game that is likely to last a couple hundred turns would make Bless strategies worthless. Besides, it would be nice if everyone had not already completed research in all paths midway through the game.

I am rooting for very difficult research. That way players will have to make strategic decisions about which pathways they want to research. If you don't employ very difficult research in a game as large as this one, when would you employ it?
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  #88  
Old May 5th, 2007, 01:19 PM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Updated!

There are only 18 spots left - it would be fantastic if we could actually fill up!
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  #89  
Old May 5th, 2007, 01:37 PM
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Default Re: Perpetuality - The 62 Player MegaGame (Signup)

Quote:
Saint_Dude said:
Regular research in a game that is likely to last a couple hundred turns would make Bless strategies worthless. Besides, it would be nice if everyone had not already completed research in all paths midway through the game.

I totally agree - which is why "normal" research isn't an option.

Quote:
Saint_Dude said:
I am rooting for very difficult research. That way players will have to make strategic decisions about which pathways they want to research. If you don't employ very difficult research in a game as large as this one, when would you employ it?
The downside is that with VD heavy magic nations will be at a distinct disadvantage for many, many turns. After much thought I think 60 for the first research level rather than 100 sounds like a more reasonable compromise. 100 just seems awfully harsh.

As to your question "when would you?" I think a game with a higher provinces per player would probably be more appropriate - something like 25/30 provinces per player rather than 16 per player.

So I'm rooting for just Difficult - but, this is sort of a test game, so I don't mind trying it with the VD if that is the vote count. Either way should be interesting.
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  #90  
Old May 5th, 2007, 02:09 PM
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Default Re: Perpetuality - The 62 Player MegaGame (Signup)

The VD is going to make many nations completly non-viable IMO. Various caster centered nations are for sure and for certain going to have to defend themselves against uber bless rushes for many turns until they get the magic to defend themselves and i predict it will be a 40 player game by turn25. Five hundred research to level three if i have it right.

How much time will we have between when the settings are set and the pick list is due?

BTW, the nation pick procedure is very cool, it's like a little game of it's own.
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