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  #81  
Old July 23rd, 2006, 04:24 AM

Renegade 13 Renegade 13 is offline
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Default Re: SE5 screenshots ugly?

Quote:
Graeme Dice said:
Quote:
Renegade 13 said:
Neither of you are going to convince the other of anything, and the arguement has long since surpassed the point of reiterating what you've already said multiple times.
If you don't like the thread, then I have a simpler solution for you. You can stop reading it. Or you can do anything else besides trying to protect the losing side by suggesting that people leave the topic alone.
Where did I say I didn't like the thread? The debate about SE5 was interesting, this continuous debate back and forth, over and over without anything being accomplished is what's annoying. I'm not about to stop reading a thread just because some people don't know when to stop arguing about their own pet peeves.

Also...how did my previous statment, in any way, "protect the losing side"?? I have no idea...and the lack of activity on this topic until you dragged it up after a week of dormancy suggests that others believe this topic was about ready to die anyway. If I was feeling particularly uncharitable, I'd ask you what crawled up your *** today and died...after all, this hostility had to have come from somewhere...
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  #82  
Old July 23rd, 2006, 04:30 AM
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Default Re: SE5 screenshots ugly?

Graeme Dice said:
If that's the case, then I can simply tell you that it's nothing more than your opinion that graphics eats away at gameplay like some sort of insidious cancer.


Where did I say this? How does the following lead to graphics being an insidious cancer?

"Some [companies] can devote enough [programming man-hours] to both parts, some (eg: most console developers) devote too much to graphics and not enough to gameplay, and some probably devote too much to gameplay and not enough to graphics."

I thought you were smart enough to not attempt to shut down arguments by simply claiming "That's just your opinion", whenever somebody presents arguments.

Actually, you are the one that was doing that (in a couple of posts on different arguments), and I was merely pointing out that it can go both ways. I don't necessarily disagree with you that the worker automation is a good feature to have (though I do think the worker AI tends to make some poor choices sometimes), but it is still opinion either way... The issue arises when one presents numerous opinions in his arguments, then decries the same exact method taken by others.

...reason why Civ 4 is the worst of the series, you have merely asserted that it is.

Maybe this is because I have said absolutely nothing of the sort? Where have I asserted such a claim? Why would I try to support a claim I do not believe to be true, and have never even hinted at?

Of course, even if you love all of the civ games, you would still technically have to consider one of them the worst of the series. Not worst because you think it is bad, but simply by virtue of not liking it quite as much as the others.

The problem with all those possibilities is that they make a game that's completely unplayable past about turn 40. It's ludicrous to expect people to spend multiple hours per turn on a game that's going to last for 200 more turns.

Really? Most of my turns around 40 are still in the 5-10 minute range. Even if I am at war, it rarely takes upwards of 20.
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  #83  
Old July 23rd, 2006, 05:38 AM

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Default Re: SE5 screenshots ugly?

Heh, my PBW turns even in a massive galaxy with lots of players around turn 150 only takes me about 20 minutes. Far from unplayable indeed!
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  #84  
Old July 23rd, 2006, 11:48 AM
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Default Re: SE5 screenshots ugly?

Indeed.

Processing the massive battles involving hundreds of ships, thousands of fighters and tens of thousands of missiles does take multiple hours on an old 800Mhz PC in the corner.

But actually playing the turn dosen't take much time. Waiting for people to get home from work, wake up, or whatever to play their turn takes the most time.
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  #85  
Old July 23rd, 2006, 03:08 PM

Raapys Raapys is offline
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Default Re: SE5 screenshots ugly?

You make popular arguments. The "Graphics ruins the gameplay" myth is very popular amongst a particular set of strategy game fanboys.

I see. And what kind of fanboy were you again? Since everyone else is one, I mean.

Perhaps you should realize that people were making exactly the same arguments about the games from the 90's that you consider to be so marvelous.

I wasn't around back then, so I suppose I should just take your word for that...or not.

Wrong. This is where you don't understand a basic tenent of design. Less is more. Adding in extra features just for the sake of adding extra features adds nothing to the overall experience, and can actually detract from the experience, because those features either aren't worth using, or actually make the rest of the game harder or more tedious to play.

Less is more is just a silly catchphrase. You're also automatically assuming that games made have an 'optimal number of features' already. For you that may very well be, for me that's as far from the truth as can be. Perhaps I'm just more demanding than you. The rest of your argument also assumes that it's a badly implemented feature so as to fit your opinion about the so called 'less is more'.

It does me the good of providing me with a new game to play, that likely has at least something of a new take on the genre. Even if it's completely derivative, which few games are, it still provides something to do once you've finished the other games in the genre.

True, it does. To me, though, those games stop being much fun because of the incredible lack of innovation, new features and new approaches to the genre. I.e. something that is special for that game. In other words, it's *not* something I wanna play. Again, taste and opinions.

Of course I'd pick the 4 hour one. I received the same amount of enjoyment out of the two titles per your statement, yet the 4 hour game took less of my time, and leaves me able to spend more time either playing other games, or doing something completely different.

I don't see playing games as a chore. If I have just as much fun when I play that 10 hour game as when I play the 4 hour one( assuming that I'm actually enjoying the games), then obviously I'd like to have fun for as long as possible and would go with the 10 hour game.
I've read it's popular these days to discover how to make sex last as long as possible, too.

Would you care to point out where in the book or movie industries where people pay more money for beter quality? Oh that's right, you can't, because nobody does.

I think the word you're looking for is 'entertainment industry', as there's plenty of non-entertainment books, for instance, which you have to pay more for, even if the quality in those, too, is subjective.

If you think that it's worse than both, then you must have specific points to outline why it is worse.

Why, of course I do. I'm not gonna list them, however, as it would 1) Take more time than I'm willing to spend in this thread, and 2) Wouldn't make a difference at any rate, except giving us yet another topic to discuss and not agree on.

No, what's laughable is the idiotic assertion you just made that only one person worked on AOE3.

What's *really* laughable is how you managed to somehow land at that conclusion because I left out a comma in my sentence.

It's amazing how the fanboys act as though game developers pissed in their cornflakes when they release a sequel to a game that doesn't exactly meet their impossible to meet demands.

Yah, guess it was too hard for the developers to stop concentrating on the graphics long enough to figure out that the "fanboys", for some crazy reason, actually wanted gameplay improvements.

Would you care to point out some concrete facts to illustrate why Civilization 4 is worse than Civilization 2? The ability ot automate your workers alone is a point that means that no comparison can ever come out in the favour of Civ2.

That statement is also called an 'opinion', although "cleverly" disguised as both a "fact" and as an insult to anyone who might not share your opinion. And I wasn't the one that talked about Civ2.

Then what's the problem. You continue to act as though it's immoral to make a game that's designed to make money.

Actually, I couldn't care less about that. What I do care about, is that I'm not getting the games that I want; or rather, I'm not getting the games *as I want them*. There's alot of improvements I would have liked to see regarding Heroes 3 or even 4. Yet, they aren't coming. Sucks to be me.

You also act as though good graphics are a negative factor, which is only true if you don't have the economic resources to purchase a powerful enough computer to run the game.

My computer runs all games satisfactory, that's not the problem. And don't get me wrong, I don't complain about good graphics in other ways than that I believe it takes alot of attention away from the actual gameplay, which I consider a bad thing.

Anyway, 'state of the art' graphics doesn't make the gameplay good, and it doesn't make the atmosphere/feeling of the game good. Graphics plays a major factor, but not in the sense of 'technical advancement' of the graphics, but rather how it's used, the color palette, etc.

Games like Baldur's Gate 2, for instance, manage to combine all the factors: excellent gameplay( for those that like that type), pretty 2D graphics, superb soundtrack and sound effects, etc. While Neverwinter Night's graphics engine is far more advanced than BG2's, it doesn't, in my opinion, get anywhere near as practical and suitable to that game type, nor does it look half as nice as the 2D engine. It's mostly just sluggish, slow, unresponsive and annoying.

That's exactly how I judge Heroes 1-4's graphics engines vs Heroes 5's, too. They didn't make it 3D because the game needed or would be better with it, they did it because it's "in".

I simply pointed out that this statement is laughably incorrect. Mount & Blade has fewer features than Pirates!.

Pirates has tons more features than alot of new games, and old ones for that matter. Mount & Blade was actually more directed on the "entertaining" part of sentence you quoted me on, though, while SEV is unequalled, as far as I know, when it comes to features in that type of game.

Are they charging money for the game? Then it's perfectly acceptable to consider the current state as a completed game.

That's a childish conclusion. If they say it isn't done, then it isn't. It's as simple as that. Especially when it still says "beta", with big letters. They're letting us 'pre-order' the game, while also giving us the opportunity to beta test it.

The problem with all those possibilities is that they make a game that's completely unplayable past about turn 40. It's ludicrous to expect people to spend multiple hours per turn on a game that's going to last for 200 more turns.

Not true for my games, at least. What's more, though, SEIV not only offers these features as *options*, i.e. you don't have to use them, but even offers the ability to have the computer take control of any part of the game you don't want to manage. It's an excellent approach, as I see it.

And if it was up to me the game would have even more features, where you want it simpler, judging by your statements. Which shows our completely different takings on games in general, I suppose.

So, basically, what your actual argument is really "The games of today don't match up with my memory of the games that I first played in my youth."

That's a common enough assumption, but I think it's incorrect. I mean, yeah, my memory of the games probably has its influence on the whole thing; but I still play old games, many times a week, and while some of the magic is gone I still think they're great fun to play.

You really don't want to be associated with the people that hold that opinion. They tend to inhabit places like the RPGCodex.

Never been there much. On the 'people' note, though, you seem to be a great fan of lumping them into stereotypes and categories.

Yes, the problem is that you are expecting the modern equivalents of the adventure game to be something other than what they are.

I'm inclined to agree, but the game market has changed alot too, over the last years. It's like developers are now trying to make games that appeal to everyone at the same time, where before developers targeted a more specific audience with their games, which meant deciding which features to include, and making your fans happy, alot easier.

But, I thought that older games had better gameplay. Yet here you are now claiming that Dune 2 has interface problems. It seems that you can't even decide what side of the issue you actually stand on.

I don't have a problem with admitting faults of the games, nor does admitting such in any way somehow put me 'on the other side of the issue'. If anything, the games I like the most are usually the ones I critize the hardest, especially when the sequels doesn't turn out how I wanted them.

You must think that the combat control system for swordfights in Defender of the Crown is amazing, since it's a really old game!

Ah, true, controls have come a long way indeed. Don't we all just love the wasd + mouse style of the 90's?

What possible gameplay improvements would you have received by instead spending those wages on another designer.

Who said it would go to another designer? What about simply not using that money at all, which would mean less time-pressure as there would be less money to regain? Which again would mean there could be additional time for the programmers to A) Implement features they didn't have time for otherwise, or B) Get rid of some of that laughable amount of bugs that games are released with today, since they're all rushed out. Or they could, for example, hire another programmer to do modding tools for the game. There's always something to do, and manpower and time is always at least part of the problem. Money can buy both.

Neither of you are going to convince the other of anything, and the arguement has long since surpassed the point of reiterating what you've already said multiple times.

True, but isn't that the whole point of discussing? I mean, how many times have you seen one side somehow 'convert' the other in a discussion? We're just doing it to waste time. Although, since the thread is actually called 'SE5 screenshots ugly??', I suppose we might be at the wrong location.
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  #86  
Old July 23rd, 2006, 03:31 PM
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Default Re: SE5 screenshots ugly?

There's always something to do, and manpower and time is always at least part of the problem. Money can buy both.

Up to a point, then it starts to harm productivity... Look for info on the mythical man-month.
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  #87  
Old July 23rd, 2006, 04:01 PM
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Default Re: SE5 screenshots ugly?

Quote:
I don't see playing games as a chore. If I have just as much fun when I play that 10 hour game as when I play the 4 hour one( assuming that I'm actually enjoying the games), then obviously I'd like to have fun for as long as possible and would go with the 10 hour game.
The point is that the total fun of that 10 hour game is spread out over more time.
Thus it either has a lower intensity of fun; it has 6 hours of boring mixed in.
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  #88  
Old July 23rd, 2006, 04:16 PM

Raapys Raapys is offline
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Default Re: SE5 screenshots ugly?

Up to a point, then it starts to harm productivity

I'm very aware that assigning more developers on a project can have the opposite effect than desired, unless you have a really well organized project that can actually support it. Obviously, the completely unplanned "Oh, we're running late, let's throw in 10 more programmers!" idea isn't gonna do much good.

That's where the 'time' part comes in. The more money you have, the less you need to rush the game to avoid getting broke. Where you might not have a good enough organized project to support more than a couple of programmers, time is key.

Having, for instance, alot of artists hired, means you have alot more expenses, thus need to rush the game out sooner to make up for those expenses, unless you're one of those people that have unlimited amount of cash and can delay a game as long as they want. I believe they live in a fantasy world, however.

The point is that the total fun of that 10 hour game is spread out over more time.
Thus it either has a lower intensity of fun; it has 6 hours of boring mixed in.


I didn't talk about 'total fun', though. If you reread what I said, you'd notice the "If I have just as much fun when I play that 10 hour game as when I play the 4 hour one" part, indicating that, while playing the 10 hour game I have e.g. 8 points of fun 'each moment' on a 0-10 scala, while on the 4 hour one I also have 8 points of fun, but those 'moments' are far fewer. Put in a very silly way, since talking about 'fun' in such a way isn't really entirely fitting.
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  #89  
Old July 23rd, 2006, 04:26 PM
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Default Re: SE5 screenshots ugly?

There is no unless, though. Even the most well-organized project will hit the curve. It may be at a higher point than an unorganized project, but it will happen.
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  #90  
Old July 23rd, 2006, 04:45 PM
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Default Re: SE5 screenshots ugly?

I'm just pointing out the way that many others read it, Raapys.
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