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  #1  
Old May 8th, 2010, 11:46 PM

pyg pyg is offline
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Default Re: Mytheology Pretenders 3

I really like your changes. You should spawn your own thread and take over this mod. You could even do it at that unmentionable place.
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  #2  
Old May 4th, 2010, 12:21 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Mytheology Pretenders 3

Personally I love this mod, and never considered it to be an effort at balance. If anything it was rather on my list of mods going the other direction. Games with Mytheology, both heroes mods, magic sites mod, cpcs for more spells, and single age. In fact, the only one I havent found yet is a mod for adding more equipment to the game
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  #3  
Old May 9th, 2010, 09:32 AM
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Default Re: Mytheology Pretenders 3

Pyg, You are just saying that to get the link into this thread .

And I'm afraid to go there. Sombre might say something nasty.
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  #4  
Old May 9th, 2010, 10:33 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Mytheology Pretenders 3

Well a new thread would allow you to edit the first post to make it easier for people to find the latest version as people have gotten used to here.

It also might allow a split between a version of Mytheology for balance, and one not.
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  #5  
Old May 21st, 2010, 03:40 PM

Kref Kref is offline
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Default Re: Mytheology Pretenders 3

Isn't a "sea of scarabs" somewhat overpowered spell? It looks like a single pan with 2 nature gems can easily summon about 1000 scarabs (I don't know parameters of a single scarab). With this number, it's possible, for example, to block an attack of SC, it's not a small task to kill several hundrets of units in 50 turns. The spell creeping doom, also it require 3 nature, will cause the same amount of fatique, it costs 2 gems, and it makes only 70 creatures, i.e. six times less. I don't think creeping doom looks like a weak or not cost-efficient spell.
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  #6  
Old June 5th, 2010, 03:17 AM

Zargen Zargen is offline
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Default Re: Mytheology Pretenders 3

Where can you download the latest version?
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  #7  
Old June 5th, 2010, 01:16 PM
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Default Re: Mytheology Pretenders 3

Previous page is the last one that somewhat works. http://forum.shrapnelgames.com/showp...9&postcount=73 There. But this is a slightly different version than the one created by Psientist, some small updates have been done in the interest of game balance. And all the holy spells have been removed. See that post for the details.

I haven't forgot this mod. I'm currently working on it. I already fixed a few other bugs (including a few that have been around for years). And moved some of the monsternrs around, to make it compatible with endgame diversity and CBM 1.6.

When I release that version I'll start a new topic.
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  #8  
Old June 13th, 2010, 04:58 PM
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Default Re: Mytheology Pretenders 3

Quote:
Originally Posted by Soyweiser View Post
When I release that version I'll start a new topic.
Get my version here: http://forum.shrapnelgames.com/showthread.php?t=45787
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