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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

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  #81  
Old July 10th, 2006, 01:32 AM
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Why make them so unbalanced? It is a secondary attack only after all, and its not ranged. How will it be negated by MR? Its an attack not a spell.
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  #82  
Old July 10th, 2006, 12:05 PM

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slay soul basically kills if it passes mr so i suggested 999an dmg+drain liife. Im not sure how to make it negated by mr.
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  #83  
Old July 10th, 2006, 03:51 PM
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Whats the difference between "Soul Leech" "Consume Soul" and "Life Drain"?

I think I should remove shadows from my sprites. The Arachnids in particular will look wrong with the shadows so high. I just realized that looking at screenshots.

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  #84  
Old July 13th, 2006, 05:31 AM
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I'm adding unfinished set. Some of the sprites have vertical shadows. Can some one please check how they look in game? I inserted them into a test mod. Added some more sprites.

Some of the sprites are clearly not my own but ripped pictures.
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  #85  
Old July 13th, 2006, 06:28 PM

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has a problem when i try to open it, a problem with one of the tga's. (something guard i think)
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  #86  
Old July 14th, 2006, 01:31 AM
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I just downloaded and opened it no problem. Do you mean problem opening it in game? There is nothing unusual about the .tga's so there shouldnt be a problem. Try downloading again maybe it got corrupted.
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  #87  
Old July 14th, 2006, 01:32 PM

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kk, will do in bout half an hour (busy)
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  #88  
Old July 15th, 2006, 02:09 AM
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I hope it works for you. If not after I've finished with horses I'll repackage.



I used parts from daymio and redknight sprites.
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  #89  
Old July 17th, 2006, 03:08 PM
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Oups my bad. Had an incorrect dir in the mod.
Attached Files
File Type: zip 434958-NephTest.zip (208.1 KB, 199 views)
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  #90  
Old July 18th, 2006, 01:34 AM

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very nice, especially that mumakill.
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