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May 7th, 2005, 09:23 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Invisible Swarm III: open
RonD ---> InvisSwarm3
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May 7th, 2005, 09:25 AM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
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Re: Invisible Swarm III: open
Thanks, Pasha. Unfortunately - that didn't work.
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May 7th, 2005, 11:00 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
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Re: Invisible Swarm III: open
You could try starting a thread on the general Dominions discussion page. Maybe someone there would know how to solve your problem. <crossing fingers>
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May 7th, 2005, 02:03 PM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
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Re: Invisible Swarm III: open
I did already put a post in the bugs thread - presumably folks who are likely to know will read that.
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May 7th, 2005, 02:07 PM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
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Re: Invisible Swarm III: open
Could it be as simple as the pythium.trn file being corrupted? Can the first .trn file be regenerated without making everyone upload their pretenders? (which you will all have to do if I have to drop out because of this, but I'd hate to make everyone have to do it *twice* more if that doesn't solve it.
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May 7th, 2005, 03:06 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
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Re: Invisible Swarm III: open
You might want to start your own thread, because it will probably get more notice. Just my 3 cents.
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May 7th, 2005, 03:07 PM
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Captain
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Join Date: Jul 2004
Location: New York
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Re: Invisible Swarm III: open
RonD I see you logged into Pythium when I went to see if new turn was hosted yet just now and it shows you there. Is it that you cant just enter inside your turn but can log into the server or have you fixed the problem?
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May 7th, 2005, 04:23 PM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
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Thanked 3 Times in 2 Posts
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Re: Invisible Swarm III: open
Well, then maybe this is just the 1st-turn version of the "waiting for game info" network bug. I have tried opening 6 or 8 dom2 windows (which sometimes lets you play a turn when hit by that bug), but it didn't work either. In any case, a simple server reset usually clears that up.
CU - could you please restart the server and post here after you do? Thanks.
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May 7th, 2005, 05:32 PM
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Captain
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Join Date: May 2004
Posts: 947
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Re: Invisible Swarm III: open
Server restarted.
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May 7th, 2005, 08:49 PM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
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Re: Invisible Swarm III: open
Thanks.
But - that didn't work either.
No point in making everyone sit around while we hope for a new idea, so go ahead and restart the game without me.
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