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  #81  
Old September 17th, 2010, 12:42 PM

rdonj rdonj is offline
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Default Re: Sitting on the fence

E would really be a lot better once the patch comes out. Just to make sure you can squeeze in as many things as possible. And I think the pretender arena matches would be much more fun if you had, say, all spells up to level 6 set to level 0, to add a bit more variety. You could maybe add in a few turns to build some small amount of gear... or not.

Amos' demon nation would make for a pretty fierce boosted AI. It'd be better as a boosted human due to practically all magic being blood, but that's one of the best existing nations for the AI to play.
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  #82  
Old October 16th, 2010, 10:55 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Sitting on the fence

Note from another forum which should be put here for posterity in case it hasnt been mentioned here already....

Quote:
Epic games with less micromanagement have been accomplished by things like using a small map but turning the settings for gold, resources, research, and HoF way down; events up, indepts to max (and AI turned on). I cant think of what else. It was different but I didnt see people rushing to do it again

And one from a completely different sites IRC chat:
Quote:
In the Shrapnel forums the creative writings are AAR (here usually called LP's). There was a game JUST for AARs. The goal wasnt to just win (using unthematic strategies) but to PLAY the nation. Each nation was required to writeup their turns

It was the last time I remember one of the Dom3 games bringing Kristoffer out of the woodwork to play in an MP with us
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  #83  
Old December 16th, 2010, 05:48 PM

Korwin Korwin is offline
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Thumbs up Re: Sitting on the fence

Interesting thread, is there a mod for playing the same Nation more than once?
Liked that idea.
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  #84  
Old December 16th, 2010, 11:54 PM
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Admin Re: Sitting on the fence

Quote:
Originally Posted by Gandalf Parker View Post
It was the last time I remember one of the Dom3 games bringing Kristoffer out of the woodwork to play in an MP with us
The developers sometimes playing multiplayer would definitely spike interest in the current game. I recall a game hosted by Kristoffer where a stronger AI was in the center and started with 3 manticores. Unfortunately manticores can be swarmed and killed easily. I think immobile high level mages would have been much more effective.
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  #85  
Old December 17th, 2010, 11:25 AM

ExHeretic ExHeretic is offline
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Default Re: Sitting on the fence

I have been thinking about 8 player map little bit like the old teather of war map. There would be 4 spheres with something like 20 provinces each. Two players start from the same sphere. Then there would be two spheres with something like 30 to 40 provinces. The 4 winners from small spheres would move to the bigger ones. And you probably guessed it already but there would be one big sphere where the remaining two would go for it in the end. Player would not be allowed to move to the next sphere before his opponent is defeated. Maybe there should be two connection points between the spheres. This kind of map would make bit different game where fast kills would be rewarded. It might benefit the bless nations more but i guess it would not be too big problem. It would be like rush game where turtling is only going to kill you. There would also be no dogpiles involved. Strenght of the independents should probably be set to 9. It would be possible to make 16 player version too.

I would be really interested in game like this

Dominions total war
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  #86  
Old January 11th, 2011, 08:07 PM
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Default Re: Sitting on the fence

OK just putting this here for general scrutiny since this seems the place for it to be archived.

A conversation about a "Tourist" game developed. Having two games running. One is the game with the players. The other is where copies of the game files are placed by the post.sh each turn. In the second game anyone would be allowed to pick up and view the files just to watch the game in progress. The two-address system would insure that the tourists could not accidentally change anything since those files would not be the ones used for turn hosting.

BUT an interesting side conversation developed. Creating a maximumly huge game on a maximumly huge map (if I remember right that is 95 nations on a 1495 province map which would basically be only a "medium" game). NO nation would actually be owned by anyone. Possibly a large portion of the nations would start out AI but the general concept is that the players would be locked out of going AI. Anyone could pick up any nation at any time and do turns.

The interest was that some people felt they would love to do the early expanding. Others were interested in mid game, and others in late game with research accomplished. Some wanted to do a turn or two of a majorly expanded nation while others wanted to try and save one that is dying. Everyone seemed interested in the idea of doing a few turns, getting bored, dropping it, and coming back later to do it or maybe a different nation. No quilt or pressure if you did or didnt do a turn but a game worth watching and doing something once in awhile.

Not sure what to call it. Smorgasbord?
Anyway, it would be different. If anyone is willing to run such a game I am willing to host it.
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  #87  
Old January 12th, 2011, 02:39 AM

Korwin Korwin is offline
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Default Re: Sitting on the fence

What happens when 2 players want the same nation for the same turn?
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  #88  
Old January 12th, 2011, 09:32 AM

ExHeretic ExHeretic is offline
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Default Re: Sitting on the fence

There would need to be somekind of list that would work with "first comer first served" mentality. I would be more worried about those turns/nations that nobody wants to play. Stalling is not an option.

Those tourist games would be great. Think about championship tournament where players would go 1on1 and the whole community would watch. Think about players like Baalz, Wraithlord or mr. Parker going at each other with full speed

All the masters at action... Now that would be something to see
And to speculate in the forums
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  #89  
Old January 12th, 2011, 11:24 AM
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Default Re: Sitting on the fence

It wouldnt be a serious game. At least Im not picturing it as one.

And if its all-nations then that is 68? different nations in the game. That can go up to 95 if we included some large package of modded nations. I dont think anyone is expecting all of those to be active all the time. And as I said, only some people are really interested in early game. And those might fallout by mid game as "too much micromanagement".

Im also thinking it would be best to use the SemiRand god builds just so there is no bickering about what someone did for a build. That way if anyone feels that a god build was particularly unuseful for that nation we can just suggest that they submit a better one to be included in SemiRand.

One big problem I see is that we might want it to be two games to allow the "just curious" to pick up files WITHOUT a chance of changing them. At least until the choices in the Options menu get fixed for that, and maybe the 'e' key disappears. Or maybe only accept turn files sent by email for the hosting. That would block accidental changes and insure that only the more serious people are doing turns.
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  #90  
Old January 12th, 2011, 08:05 PM
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Default Re: Sitting on the fence

OK another result of conversation.

A) Team games are great. No worries about back stabbing. Long involved battle plans. Sharing resources. A loss to one of the team isnt such a downer if balanced by a gain.

B) Team games suck! Micromanagement. Lack of coordination. No real feel of winning. Some people cant team, all they do is play solo with a permanent NAP.

Well lots more was said on both sides. But one of MY points was that I often see teams not being selected to make best use of pros/cons to fill in gaps and boost abilities.

Game concept: One Man Teams
Someone else might have done this in the past and I apologize for not remembering if you did. But the thought is for 1-player teams. Each player selects 3 nations that they play. Using the SingleAgeComplete mod might allow more variety. This might give people an idea of how to merge nations abilities and coordinate for future team games. It might also be fun to have a large map with start locations set. Then give 3 start points close together to each player and allow them to place their nations as they see fit.
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