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  #81  
Old January 11th, 2003, 08:28 AM
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Default Re: Next Upgrade/patch

It probably means that the AI won't throw a Bridge, LS and CQ on ship designs that don't have those in them (as they have a MC instead).
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  #82  
Old January 11th, 2003, 08:36 AM
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Default Re: Next Upgrade/patch

I did some test's of the MC fix. The AI doesn't redesign the ships with MC as soon as it's researched. However it does redesign them with MC once it researches another tech, propulsion, ship construction, weapons. The new designs will ahve MC, even if that means the 40Kt MC I if that's all that's available.

If you dont' want the AI to do this, don't put comuters in the research queue I guess. The problem we were having was if you put computers in the research queue it still wouldn't use them unless you called for them specifically in the design. ANd if you called for them specifically in the design, it used them and the bridge, LS CQ comps.

This could cause money problems for some AI if they research computers too early in the game.

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  #83  
Old January 11th, 2003, 07:54 PM
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Default Re: Next Upgrade/patch

I was hoping my requested target types would be included in patch 1.83 - rats!
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  #84  
Old January 11th, 2003, 08:44 PM
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Default Re: Next Upgrade/patch

Quote:
Originally posted by geoschmo:
I did some test's of the MC fix. The AI doesn't redesign the ships with MC as soon as it's researched. However it does redesign them with MC once it researches another tech, propulsion, ship construction, weapons. The new designs will ahve MC, even if that means the 40Kt MC I if that's all that's available.

If you dont' want the AI to do this, don't put comuters in the research queue I guess. The problem we were having was if you put computers in the research queue it still wouldn't use them unless you called for them specifically in the design. ANd if you called for them specifically in the design, it used them and the bridge, LS CQ comps.

This could cause money problems for some AI if they research computers too early in the game.

Geoschmo
Thank you Geoschmo for this information.
So it is either always or never master computer for the AI. I doubt that this will help the AI because if he builds colonizers with master computers it will slow down the construction and therefore the expansion. Therefore as you said it is probably the best to avoud master computers for the AI at least till the late game.
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  #85  
Old January 11th, 2003, 10:21 PM
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Default Re: Next Upgrade/patch

Quote:
Post it to MM so he can fix it.

HUH? I though that is what this thread was for.
MM will see a bug report much sooner if you e-mail it directly. I'm pretty sure that Aaron reads his e-mail more often than he reads this forum.

Also, if he gets multiple e-mail reports (from different people) about the same bug, that gives him an indication of how high a priority fixing that bug should be.
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  #86  
Old January 11th, 2003, 11:17 PM
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Default Re: Next Upgrade/patch

Q, please note I did not trying playing with the design fiels to see if it's possible to force the AI to not use MC's on certain types of ships. So maybe there is hope yet.

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  #87  
Old January 12th, 2003, 01:27 AM

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Default Re: Next Upgrade/patch

Quote:
Originally posted by geoschmo:
Q, please note I did not trying playing with the design fiels to see if it's possible to force the AI to not use MC's on certain types of ships. So maybe there is hope yet.

Geoschmo
Does that mean that the AI will "automatically" use an MC instead of - or even worse in addition to - bridge and crew quarters? Even if I don't call for it in the design_creation file? What a waste of resources or farewell to robotoid factories.

Another question:
Fixed - "Crew ConVersion" damage type will work on all target types, again.

What does "all" mean: ships, fighters, sats, drones and planets?
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  #88  
Old January 12th, 2003, 02:05 AM
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Default Re: Next Upgrade/patch

Quote:
Originally posted by Rexxx:
quote:
Originally posted by geoschmo:
Q, please note I did not trying playing with the design fiels to see if it's possible to force the AI to not use MC's on certain types of ships. So maybe there is hope yet.

Geoschmo
Does that mean that the AI will "automatically" use an MC instead of - or even worse in addition to - bridge and crew quarters? Even if I don't call for it in the design_creation file? What a waste of resources or farewell to robotoid factories.

Instead of, Yes. In addition too, No. That was the bug that was fixed. If you called for MC's it would add bridge and LS and CQ also. At least now it's only using MC. And yes, it will use them even if you don't call for them in design creation. However, as I said I haven't tried calling specifically for the regular comps to see if it will then NOT use the MC.

Please keep in mind, this is a beta patch. It has not been released yet. I am only posting this because someone asked specifically about this item. Sometimes things get added in a beta patch, don't work out the way they were intended, and get modified or replaced before the public patch is released. That's the reason for beta teams.

Geoschmo

[ January 12, 2003, 00:06: Message edited by: geoschmo ]
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  #89  
Old January 12th, 2003, 02:40 AM

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Default Re: Next Upgrade/patch

Quote:
Originally posted by Mephisto:
Post it to MM so he can fix it.
HUH? I though that is what this thread was for. let the patch testers who read this forum take credit for finding it. I don't care. Right of authorship only applies for me in regards to my poetry.
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  #90  
Old January 12th, 2003, 04:23 AM

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Default Re: Next Upgrade/patch

Quote:
Please keep in mind, this is a beta patch. It has not been released yet. I am only posting this because someone asked specifically about this item. Sometimes things get added in a beta patch, don't work out the way they were intended, and get modified or replaced before the public patch is released. That's the reason for beta teams.

Geoschmo
Thanks for your answer.
Well, just as you said in a previous post, there is hope yet.

What exactly might be the intention behind making the MC a "must must have" component? It couldn't be the AS, its effects can be avoided by long range weapons and truly maximum weapon range strategies quite easily.
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