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  #81  
Old January 8th, 2008, 07:16 PM

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Default Re: business as usual

Good game Otthegreat and thanks for reducing Giant over population!
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  #82  
Old January 8th, 2008, 09:51 PM
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Default Re: business as usual

My DSL is down, so hosting will be delayed until Verizon gets its act together. (I'm posting this from my phone.)
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  #83  
Old January 9th, 2008, 06:53 PM

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Default Re: Verizon Sucks (totally)

Clearly you need to upgrade that phone and ditch Verizon DSL!
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  #84  
Old January 9th, 2008, 08:05 PM
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Default back on track

My DSL problems are gone. Turn 22 just went out. Since we've got an extra day to play with over the weekend, let's push the Thursday hosting to Friday, to keep a two day separation between turns. If anyone can't make that schedule, let me know.

Next orders are thus due 9pm Friday.
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  #85  
Old January 11th, 2008, 11:53 PM
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Default Re: back on track

Only waiting on Ulm...I'll host early Saturday if the turn arrives.
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  #86  
Old January 12th, 2008, 11:19 AM
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Default Re: back on track

The turn has been hosted but not emailed...Ermor seems to have half-disappeared. I am verifying that Ermor has gone AI before sending the turns out, in case something else weird happened. (Ermor has no turn, has disappeared from the turn-screen, but I see Ermor on the map. Without graphs, that's my best explanation.)
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  #87  
Old January 12th, 2008, 05:39 PM

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Default undead nation

I guess they really are the undead nation ....
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  #88  
Old January 12th, 2008, 10:14 PM
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Default Re: undead nation

Turn 23 has been emailed.

Ermor is now AI, though not quite dead.

The next orders are due...let's say Tuesday, since it's already Saturday evening. I personally hate 1-day deadlines.
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  #89  
Old January 12th, 2008, 10:24 PM

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Default Re: undead nation

Sorry to delay you guys. This was my first MP game so I didn't know to tell djo when I went AI.
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  #90  
Old January 15th, 2008, 10:06 PM
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Default Re: undead nation

Turn 24 is out. Next orders due Thursday at 9pm.
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